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  #1  
Old December 29th, 2003, 12:58 PM

Fearun Fearun is offline
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Default Re: Thoughts about Pythium...?

Thanks for your tips those really freshened my thinking. Maybe the serpent cult and the other things you mentioned are worth of trying. When get I learned about Pythium enough I´ll move to Pangaea. Because I like Nature magic at the moment.
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Old December 29th, 2003, 03:53 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Thoughts about Pythium...?

Pythium is absolutely amazing, and they seem to have a much easier time getting an early start that some of the other nations like ulm.

I set one of the AIs to ulm, so I will see how well I do against them.
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Old December 29th, 2003, 04:35 PM
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Default Re: Thoughts about Pythium...?

Pythium rocks both magically and militarily.

Principe and Emerald Guard are both superb troops, and the others are pretty good as well.

Hydra rock.

Arch Theurgs casting quickness-orb lighning are great. Make a bunch of communicants, and 'super size' those orb lightnings!

For a bit of early game abuse... make 8 communicants and stack them with some therug acolytes. Have the acolytes cast communion master and then Smite X4. Not bad considering it takes zero research! However in a long fight you will kill the communicants via communion fatigue.

Theurgs can cast quickness-aim-star fire, for a bit of low cost/low research magic shooting.

As the game goes long the communicants can super charge the Arch Theurgs for an enormus number of battlefield spells. Storm Warriors/Wrathful Skies will put the hurt on most enemies.

Always remember that the Arch Theurgs can move anywhere using Cloud Trapeze.

Theurgs can cast Paralyze, Arch Theurgs can cast Soul Slay. With communion or Light/Banner or the North Star, upgrade to Enslave Mind. Astral magic pretty much rocks!


Pythium has one of the biggest boxes of toys in the game. Enjoy it!
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Old December 29th, 2003, 05:30 PM
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ywl ywl is offline
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Default Re: Thoughts about Pythium...?

Quote:
Originally posted by SurvivalistMerc:
Pythium is absolutely amazing, and they seem to have a much easier time getting an early start that some of the other nations like ulm.

I set one of the AIs to ulm, so I will see how well I do against them.
Ulm can have a reasonable start - you just don't know how .
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Old December 29th, 2003, 05:50 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Thoughts about Pythium...?

I actually do get a reasonable start with Ulm. But since they are resource-dependent I like to take surrounding provinces, and that is not always easy.

I find that I need mercenaries to help me get a good start as Ulm. Because I can't (it's not possible) to buy very many troops at first until you get some more territories.

It would be great if you'd share your wisdom as to how you do it, ywl.

I imagine you are using a supercombatant pretender. I like RBs better with Ulm, but that is a matter of personal taste.
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Old December 29th, 2003, 05:58 PM
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Default Re: Thoughts about Pythium...?

One of the easiest way to quickstart Ulm is to take a pretender with earth-3. Such a pretender can cast legions of steel on the troops, making the starting force much more potent.
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Old December 29th, 2003, 06:09 PM

Fearun Fearun is offline
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Default Re: Thoughts about Pythium...?

Thanks to you all! Your advices taught me some useful things. That orb lightning+quickness-combo is more than worth of trying. You made me to remember some other things too which I had forgotten.
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