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February 8th, 2004, 08:13 PM
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Corporal
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Join Date: Dec 2003
Location: Norway
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Re: Melee Power Rankings Chart
Alright, I'll try a few units and post them here. Then perhaps you can check them and see if I do it right 
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February 8th, 2004, 08:22 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: Melee Power Rankings Chart
Saber Cherry, what about research and spells? Did you take that into account when doing the simulation?
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February 8th, 2004, 08:29 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Melee Power Rankings Chart
Quote:
Originally posted by Argitoth:
Saber Cherry, what about research and spells? Did you take that into account when doing the simulation?
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No. Only melee. But even within melee, a few quasi-melee things are not modeled, like trampling, auras, and area-of-effect weapons like Wail.
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February 8th, 2004, 09:09 PM
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Corporal
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Join Date: Dec 2003
Location: Norway
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Re: Melee Power Rankings Chart
Is this right?
Arcoscephale
Creatures
name=AR_Light_Inf hp=10 mrl=10 mrst=10 bEnc=3 str=10 att=10 def=10 prec=10 ap=11 gold=10 res=0
name=AR_Hoplite hp=11 mrl=12 mrst=10 bEnc=3 str=11 att=11 def=10 prec=10 ap=7 gold=11 res=0
name=AR_Hypaspist hp=11 mrl=14 mrst=10 bEnc=3 str=11 att=11 def=12 prec=10 ap=10 gold=15 res=0
Units
name=AR_Peltast creature=AR_Light_Inf weapon=Spear weapon=Javelin item=Leather_Cuirass item=Round_Shield
name=AR_Cardaces creature=AR_Light_Inf weapon=Spear item=Leather_Hauberk item=Helmet item=Round_Shield
name=AR_Hoplite creature=AR_Hoplite weapon=Long_Spear item=Plate_Hauberk item=Full_Helmet item=Round_Shield
name=AR_Hypaspist creature=AR_Hypaspist weapon=Spear item=Plate_Cuirass item=Helmet item=Round_Shield
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February 8th, 2004, 10:46 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Melee Power Rankings Chart
Ooops - ALMOST perfect=)
The AP to use is the base AP. So the Arco light infantry has a base AP of 12, not 11, and etc... you have to click on it to see. And Hoplite defense is 11.
Also, if you add the mounted creatures, put in "mounted=3" in the creature specification. Elephants, btw, are not considered mounted, but Chariots are. The "3" is because being mounted gives you +3 defense.
Sacred creatures get "sacred=1".
[ February 08, 2004, 20:52: Message edited by: Saber Cherry ]
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February 8th, 2004, 10:58 PM
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Corporal
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Join Date: Dec 2003
Location: Norway
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Re: Melee Power Rankings Chart
Ah, just change the AR_Light_Inf to Human then. I was confused by the ap becouse I couldnt find anything that modified that down to the 11 of the Cardaces and Peltast. I'll correct that in my notes and add the rest of the units. Perhaps I should just email you the txt file?
btw. wouldnt it be good to do size too? for when you add trample to the sim.
[ February 08, 2004, 21:09: Message edited by: Pillin ]
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February 8th, 2004, 11:08 PM
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Major General
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Re: Melee Power Rankings Chart
Post it here, or email, either way is fine
I use "Human" as the base creature for most non-elite human units that are 10-0-10-10-3-10-10-10-10-12/2 stat-wise.
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