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  #1  
Old January 29th, 2004, 05:17 AM
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Default Re: An idea for stronger use of "dominion"

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Originally posted by Zen:
AFAIK there is no direct corellation between Dominion Strength and income. Other than the scales you choose and having them impact the provinces you control. Of course Miasma is the one that counters this argument, but it says specifically what it does in the theme description.

IIRC You do need at least a 3 Dominion in order to get up to a 3 in scale. So if your dominion strength is 2, it will only go up to 2 Order as it requires at least 3.

I believe that is what Cherrypie was trying to say.
Good to know (although a bit disappointing).

Here is the quote from the sticky (under general effect for dominions):

"Provinces get -X unrest per turn, +Y% income and +Z% production for each level of Dominion (please reply if you know X, Y, or Z)."

So, it seems that it is in error and could, perhaps, be changed.

[ January 29, 2004, 03:18: Message edited by: diamondspider ]
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Old January 29th, 2004, 05:24 AM
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Default Re: An idea for stronger use of "dominion"

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Originally posted by diamondspider:
I also didn't see anyone posting a confirmation that it raises income to have a higher dominion as is stated in the Sabre Cherry's newbie thread/sticky but this would make it even better. Not to mention the fact that you lose instantly if your dominion gets wiped from all provinces.
I just tested... dominion strength does not appear to affect gold or resources. Population also does not seem to affect resource production.
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Old January 29th, 2004, 05:26 AM

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Default Re: An idea for stronger use of "dominion"

Hrm. I just did a test based on Dominion Strength on home province as it raised and I saw no change. I don't know exactly what Cherrypie was trying to say there, but I have never had my dominion impact my income directly outside of scales or in the case of Miasma.

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Old January 29th, 2004, 05:28 AM
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Default Re: An idea for stronger use of "dominion"

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Originally posted by Saber Cherry:
quote:
Originally posted by diamondspider:
I also didn't see anyone posting a confirmation that it raises income to have a higher dominion as is stated in the Sabre Cherry's newbie thread/sticky but this would make it even better. Not to mention the fact that you lose instantly if your dominion gets wiped from all provinces.
I just tested... dominion strength does not appear to affect gold or resources. Population also does not seem to affect resource production.
Thanks! Good to know.

I vote for slightly increasing the power of dominion somehow.

Between all of the sneaking abilities and the general feel that you have to play as aggressively as possible at all times, it would be nice to get a bit of extra benefit out of more deliberate strategies that are more based on dominion and a bit less on military strength or stealth.

The game is called Dominions after all!! I feel this feature really sets the game apart. Besides, temples and taking the time to preach isn't exactly cheap on resources.

The only problem I can see is it would give more benefit to those who use destructive scales.

Tricky issue.

[ January 29, 2004, 03:34: Message edited by: diamondspider ]
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Old January 29th, 2004, 05:32 AM
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Default Re: An idea for stronger use of "dominion"

Dominion also appears to be related to passive intelligence gathering so having a strong enough Dominion to 'push' into territories you don't own can really help you keep a better idea of what's around you.

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Old January 29th, 2004, 05:35 AM
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Default Re: An idea for stronger use of "dominion"

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Originally posted by aldin:
Dominion also appears to be related to passive intelligence gathering so having a strong enough Dominion to 'push' into territories you don't own can really help you keep a better idea of what's around you.

~Aldin
That makes a ton of sense. It is more likely that a "believer" would squeal on enemies than an "unbeliever"

And, yes, I have noticed that advantage and it is very nice. Good point.

[ January 29, 2004, 03:36: Message edited by: diamondspider ]
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Old January 29th, 2004, 05:39 AM

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Default Re: An idea for stronger use of "dominion"

I'd like to see a minor chance of unrest, if you are in control of a province dominated by an enemy. To show the disruption of people believing one way and the government believing the opposite. Nothing out of control, but minor chance per strength of dominion would be nice touch of 'realism' if it could be balanced out correctly.
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