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February 13th, 2004, 09:05 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: What are Arch Devils good for?
Phoenix Pyre! Wow, I never realised that...
[ February 13, 2004, 19:06: Message edited by: Endoperez ]
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February 13th, 2004, 09:14 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: What are Arch Devils good for?
Quote:
Originally posted by Endoperez:
Phoenix Pyre! Wow, I never realised that...
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It's a fun spell. I love watching an AI commander kill it's own armies with it ...
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February 13th, 2004, 09:21 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: What are Arch Devils good for?
Flying is about a zillion times more useful than entering a sea (on most maps anyway...) I'd hardly call that a wash. However, by the time you're throwing IDs and ADs around you're probably also able to equip them properly (quickness, waterbreathing, flying carpet, ...) to offset what they lack or what you want to give them.
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February 13th, 2004, 09:26 PM
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Major
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Re: What are Arch Devils good for?
Keep in mind there are nations (Marignon/DF comes to mind, and Abysia too with their fire-3/blood-3 hero) which have mages who can bind Arch-Devils easier than Ice Devils.
And Arch-Devils easily outperform Ice Devils in Heat+3.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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February 13th, 2004, 09:28 PM
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Re: What are Arch Devils good for?
Arch-Devils also come inherently with Flying (as has been noted) thus freeing up a foot slot (Boots of Quickness anyone?).
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February 13th, 2004, 10:43 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: What are Arch Devils good for?
Flying boots (5 air) versus quick boots (10 water). Flying boots win...
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February 13th, 2004, 10:55 PM
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Re: What are Arch Devils good for?
Depending on the nation.
How many nations have access to water without access to air?
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