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February 27th, 2004, 05:57 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Defence Skill?
"Mounted" gives +3 defense; this is the origin of your seeming incongruity.
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February 27th, 2004, 06:59 PM
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Private
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Join Date: Jan 2004
Location: UK
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Re: Defence Skill?
Thankyou.
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February 27th, 2004, 07:04 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: Defence Skill?
I'm still a bit confused by this.
Att vs def decides the chance to hit in melee?
Str+dam vs protection decides hitpointloss when hit?
High defence, low protection = glassjaw proboxer. Low fatigue loss, can fight for a long time but risk instant death when hit.
Low defence, high protection = Tank. High fatigue loss, shakes off hit after hit until armor "breaks" and then dies.
High def, low prot units are at their best against high str+dam.
High prot, low def best against low str+dam.
Does that conclusion seem correct?
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February 27th, 2004, 07:10 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Defence Skill?
Quote:
Originally posted by Wauthan:
I'm still a bit confused by this.
Att vs def decides the chance to hit in melee?
Str+dam vs protection decides hitpointloss when hit?
High defence, low protection = glassjaw proboxer. Low fatigue loss, can fight for a long time but risk instant death when hit.
Low defence, high protection = Tank. High fatigue loss, shakes off hit after hit until armor "breaks" and then dies.
High def, low prot units are at their best against high str+dam.
High prot, low def best against low str+dam.
Does that conclusion seem correct?
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Yeah.
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February 27th, 2004, 07:42 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Defence Skill?
Does Glamour raise the defence? In Dom1 I was confused for some time when in the main map all my Vanir had much better defence than I thought...
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February 27th, 2004, 07:47 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Defence Skill?
Glamour / Mirror Image is different than defense.
The chance of hitting a mirror-imaged unit is 1/n (n=number of images, including the original). This is multiplicative with and independant of luck / defense / ethereality. It affects projectiles, but probably not area-of-effect attacks. Mirror image ends when a unit is damaged.
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