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March 6th, 2004, 07:37 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Thanked 92 Times in 43 Posts
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Re: Speeding up battles
Quote:
Originally posted by Davidious:
This is correct. besides, I don't actually want to 'watch' the battle replays (although it's fun).
What I want to do is READ the battle replay. So something that generated a text file with all the 'to-hit' rolls, damge, current state of the unit, etc. Basicaly a blow-by-blow text account of the battle would be awesome.
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Awesome ?
I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle.
Two commanders fighting for five turns would probably make at least one page of text (if
presented in a readable way). Imagine a big and important battle with hundreds of units, mages and in-battle summoned creatures. Finding and analyzing the role of a specific unit in the battle would be a 'härke' of epical proportions.
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March 6th, 2004, 09:02 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Speeding up battles
Quote:
Originally posted by Kristoffer O:
I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle.
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Just because *you* wouldn't like it doesn't mean that there aren't some players (such as myself) who would like the ability to do so.
Some players like MP, some SP. Some large maps, some small. Some fast battles, some very detailed ones ... with text reports.
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March 6th, 2004, 11:00 PM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: Speeding up battles
Quote:
Originally posted by Kristoffer O:
I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle.
Two commanders fighting for five turns would probably make at least one page of text (if
presented in a readable way). Imagine a big and important battle with hundreds of units, mages and in-battle summoned creatures. Finding and analyzing the role of a specific unit in the battle would be a 'härke' of epical proportions.
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Sure, the best solution is to allow us to jump at the start of each round (I dont care about not having the rendering done between these rounds). Often in big battles some issues are not decided before round 10+, and its a big pain to wait for this moment.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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March 6th, 2004, 11:08 PM
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Sergeant
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Join Date: Feb 2004
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Re: Speeding up battles
Quote:
Originally posted by Pocus:
Often in big battles some issues are not decided before round 10+, and its a big pain to wait for this moment.
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Actually, I just hate when I miss it happen and I have to start it all over again
- Kel
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March 7th, 2004, 12:19 AM
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Private
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Join Date: Oct 2002
Location: Colorado
Posts: 21
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Re: Speeding up battles
Quote:
I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle.
Two commanders fighting for five turns would probably make at least one page of text (if
presented in a readable way). Imagine a big and important battle with hundreds of units, mages and in-battle summoned creatures. Finding and analyzing the role of a specific unit in the battle would be a 'härke' of epical proportions.
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well I'd love it.
besides, once I had the text output I'd write some little 'combat analyzer' utility to help sort it all 
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March 7th, 2004, 12:29 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Speeding up battles
Quote:
Originally posted by Davidious:
besides, once I had the text output I'd write some little 'combat analyzer' utility to help sort it all
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Several of us have the same idea. 
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March 7th, 2004, 01:20 AM
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Corporal
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Join Date: Jan 2004
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Re: Speeding up battles
i think it would also be helpfull for aar's
i would love going over the battle logs of a game
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