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  #1  
Old March 6th, 2004, 07:37 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Speeding up battles

Quote:
Originally posted by Davidious:
This is correct. besides, I don't actually want to 'watch' the battle replays (although it's fun).

What I want to do is READ the battle replay. So something that generated a text file with all the 'to-hit' rolls, damge, current state of the unit, etc. Basicaly a blow-by-blow text account of the battle would be awesome.
Awesome ?

I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle.

Two commanders fighting for five turns would probably make at least one page of text (if
presented in a readable way). Imagine a big and important battle with hundreds of units, mages and in-battle summoned creatures. Finding and analyzing the role of a specific unit in the battle would be a 'härke' of epical proportions.
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  #2  
Old March 6th, 2004, 09:02 PM
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Default Re: Speeding up battles

Quote:
Originally posted by Kristoffer O:
I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle.
Just because *you* wouldn't like it doesn't mean that there aren't some players (such as myself) who would like the ability to do so.

Some players like MP, some SP. Some large maps, some small. Some fast battles, some very detailed ones ... with text reports.
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  #3  
Old March 6th, 2004, 11:00 PM

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Default Re: Speeding up battles

Quote:
Originally posted by Kristoffer O:

I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle.

Two commanders fighting for five turns would probably make at least one page of text (if
presented in a readable way). Imagine a big and important battle with hundreds of units, mages and in-battle summoned creatures. Finding and analyzing the role of a specific unit in the battle would be a 'härke' of epical proportions.
Sure, the best solution is to allow us to jump at the start of each round (I dont care about not having the rendering done between these rounds). Often in big battles some issues are not decided before round 10+, and its a big pain to wait for this moment.
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Old March 6th, 2004, 11:08 PM

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Default Re: Speeding up battles

Quote:
Originally posted by Pocus:
Often in big battles some issues are not decided before round 10+, and its a big pain to wait for this moment.
Actually, I just hate when I miss it happen and I have to start it all over again

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Old March 7th, 2004, 12:19 AM

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Default Re: Speeding up battles

Quote:

I wouldn't like to have hundreds of pages of text to wade through just to analyze one battle.

Two commanders fighting for five turns would probably make at least one page of text (if
presented in a readable way). Imagine a big and important battle with hundreds of units, mages and in-battle summoned creatures. Finding and analyzing the role of a specific unit in the battle would be a 'härke' of epical proportions.
well I'd love it.

besides, once I had the text output I'd write some little 'combat analyzer' utility to help sort it all
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  #6  
Old March 7th, 2004, 12:29 AM
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Default Re: Speeding up battles

Quote:
Originally posted by Davidious:
besides, once I had the text output I'd write some little 'combat analyzer' utility to help sort it all
Several of us have the same idea.
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  #7  
Old March 7th, 2004, 01:20 AM

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Default Re: Speeding up battles

i think it would also be helpfull for aar's
i would love going over the battle logs of a game
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