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March 3rd, 2004, 07:36 PM
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Major
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Join Date: Sep 2003
Location: Oregon
Posts: 1,139
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Re: heroic heroes
Hero inbalance has always bugged me in Dominions. Many are basically standard mundane commanders, and then some are more powerfull than wizards you can recruit, or even nearly Pretenders themselves.
I'd like to see the mundane heroes made more powerfull, akin to the heroes of greek myth. Where are the dragon slaying, hydra slaying, medusa slaying, minotaur slaying, etc. HEROES of myth? What you get instead are realistic commanders, somewhat better than average. Bleh.
Hmmm, perhaps this would make for a good mod...
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March 3rd, 2004, 08:12 PM
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Lieutenant Colonel
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Join Date: Oct 2003
Location: Gilbert, AZ
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Re: heroic heroes
C'tis heroes suck
The only one worth getting is Murmur the assassin.
But did anyone notice there are some non-national heroes, heroes anyone could get?
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March 3rd, 2004, 08:24 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: heroic heroes
Aren't those "just" commanders that gotten from lucky events?
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March 3rd, 2004, 09:26 PM
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Second Lieutenant
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Join Date: Nov 2003
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Re: heroic heroes
Good idea, Jaspar!
I'd love to see a heroic heroes mod. Then perhaps I would make a SM's scales mod to return luck/order balance to what it was pre-2.06 due to the enhancement of luck which would be brought about by heroic heroes.
C'tis was what I played around with a bit after Ulm. And yeah...those heroes suck rocks, too. With the possible exception of the shaman if you didn't put astral on your pretender and maybe the assassin. I still didn't find any of them so grand that I was particularly excited when I found them.
Contrast that with R'lyeh heroes.
I know that different nations have different strengths and weaknesses. And that is to be expected. I'm just not convinced that how good the heroes are overall needs to be one of the differences. And that's why I like your proposed heroic heroes mod so much.
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March 3rd, 2004, 09:39 PM
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Re: heroic heroes
I have been working on one, including flavor text. If anyone wants to toss me some ideas for their favorite nation/theme, go ahead (Note: I would just be adjusting the base hero unit, not changing anything else)
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March 4th, 2004, 12:45 AM
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Corporal
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Join Date: Feb 2004
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Re: heroic heroes
Man's heroes (at least the ones I've seen for Last of the Tuatha) are all just slightly improved commanders as well. They're also apparantly identical to the default theme heroes, which sucks because they don't really fit.
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March 4th, 2004, 01:13 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: heroic heroes
Sounds good for a mod, which I would play with sometimes.
I do like the existing system, though. Some of the heroes are very good already (some of the Mictlani ones, for example). One of the things I like about Dominions is that characters are at appropriate power levels (compared to HOMM or other D&D-based RPG's where any hero is a super-hero able to bounce swords with his experience points, etc). Another thing I like is that even regular commanders or even inappropriate character types can become heroes through game events (like my cursed indie priest who won the deathmatch and became a supercombattant) - if the heroes generated by luck were much better, this would reduce the hero potential of everyone else by comparison. I like that some characters become heroic but only rarely through the HoF, experience, empowerment, magic items, etc. I also like that there is imbalance between the nations in parallel areas, heroes being one of them. Personally, I really like my Ulm heroes, partly because of the healing ability.
I'd still have fun trying a superhero mod.
It'd be nice if we could mod in new heroes rather than replacing the old ones, and if the themes could have different heroes.
PvK
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