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March 4th, 2004, 11:07 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Battle scripts
Why not Summon Earthpower, Invulnerability? He would get less fatique from casting Invulnerability, and would be suspectible for only one round. In that time, no troops would have time to attack him unless they could fly, and if they could they would attack on the first turn. Same with Crossbows, they shoot their bolts the first round, the second they are loading those things.
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March 4th, 2004, 11:41 AM
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Sergeant
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Join Date: Feb 2004
Location: Germany
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Re: Battle scripts
Quote:
Originally posted by Endoperez:
Why not Summon Earthpower, Invulnerability? He would get less fatique from casting Invulnerability, and would be suspectible for only one round. In that time, no troops would have time to attack him unless they could fly, and if they could they would attack on the first turn. Same with Crossbows, they shoot their bolts the first round, the second they are loading those things.
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Mainly you are right, but since I AM afraid of flyers (well underwater flyers to be more precise) and mostly of amassed Ulmish crossbows attacking him I prefered to do it this way.
Hmm, I actually never looked for it this hard, but the defenders first spell IS cast before attacks from ranged attackers, right ?
CharonJr
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March 4th, 2004, 12:04 PM
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Major General
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Re: Battle scripts
Quote:
Originally posted by CharonJr:
Hmm, I actually never looked for it this hard, but the defenders first spell IS cast before attacks from ranged attackers, right?
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Yes.
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March 4th, 2004, 12:33 PM
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National Security Advisor
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Re: Battle scripts
Oh, I didn't notice that you were defending... Then Invulnerability is better cast first. I thought that you were attacking. You know, I haven't much thought using SCs for defending. 
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March 4th, 2004, 12:40 PM
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Re: Battle scripts
Another example:
Since the new order(Hold and fire),one can make very good use of the Dragon Breath attack now AND of melee.
I am currently testing out Caelum for the first time and have chosen a Water Dragon to get a heavy hitter early on.
On turn 2 I am already able to attack most independent provinces(Strength 7),as long as my dominion in my home province raised proberly to give the dragon good HP.
I attack with around 25 Archers and the dragon.
Dragon is placed quite a bit ahead of the archers,who are placed exactly in the middle.
Archers:"Fire Closest",no real worry,that they harm my dragon,because of good protection.
Dragon:"Hold&Fire,Hold&Fire,Hold&Fire,Attack closest".
Due to the high precision Archer Fire and the mighty Breath Attack most independents are already routed before reaching the dragon.
Now,if there are archers(especially crossbowmen),the Dragon flies to them after the third round and does melee.
Before the patch,it wasnt possible to make good use of both breath and melee.
If you set the dragon to fire closest(the only order,where he would use Breath Attack),he would move on his claws to reach the archers and thus getting a lot more bowfire + if he had ammunition left would fire at the archers(maybe missing).
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March 4th, 2004, 01:47 PM
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Sergeant
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Re: Battle scripts
Quote:
Originally posted by Endoperez:
Oh, I didn't notice that you were defending... Then Invulnerability is better cast first. I thought that you were attacking. You know, I haven't much thought using SCs for defending.
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Nah, actually I DO attack, but since this happens fairly often vs. indie provinces which might be attacked on the same turn by AI troops, I often end up as both the attacker and the defender
CharonJr
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March 4th, 2004, 03:05 PM
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Major General
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Re: Battle scripts
Quote:
Originally posted by Endoperez:
You know, I haven't much thought using SCs for defending.
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Defending, attacking, it's all just a flip of the coin. What really matters is who instigated the battle. If you're defending because you baited your opponent into attacking you, or intercepted his attacking force, you're still the one holding the initiative.
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