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  #1  
Old May 18th, 2001, 07:18 PM
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Dracus Dracus is offline
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Default Re: SEIV and winME

It runs alright on WinMe, except for when you use tach combat and then decide to resolve the conflict when there are a lot of ships/fighters involved(you get a range check error) You have to finish the battle one turn at a time.
This is verision 1.35

It use to error around 300 turns also. I have about 30 more turns to go to see if 1.35 has addressed this issue.

1.02 has other problems on winme which dis-appeared in 1.35

What kind of Proccessor do you have?

[This message has been edited by Dracus (edited 18 May 2001).]
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  #2  
Old May 19th, 2001, 01:27 AM

Trachmyr Trachmyr is offline
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Default Re: SEIV and winME

I never had any problems with SE4 on WinMe.
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Old May 19th, 2001, 06:42 PM

Resident Alien Resident Alien is offline
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Default Re: SEIV and winME

quote:
Originally posted by dogscoff:
I did read somewhere that SEIV is *not* WinME compatible. I think Wolverine's trouble free usage on ME is the exception rather than the rule. I have a friend who can't run it on ME.


QUOTE:
Disclaimer:
This message should not be construed as an endorsement by anyone of the idea of blowing up Microsoft.
/QUOTE


But do it anyway...




Runs fine on ME for me, I don't think I've had any crashes at all so far. However I always use strategic resolution of combat and don't usually bother with fighters.
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Old May 19th, 2001, 06:55 PM

Phier Phier is offline
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Default Re: SEIV and winME

I've been able to get it to work on ME for a few turns (haven't tried more) BUT it goes all to hell when I install some custom races. These races work fine on my 98 system.

I've got floating point errors
Blue screens
File access
and god knows how many other ones.

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  #5  
Old May 19th, 2001, 08:25 PM

Fuerte Fuerte is offline
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Default Re: SEIV and winME

I never had any problems with SE4 on WinMe (except the game bugs).

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