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  #1  
Old April 20th, 2004, 02:17 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Suqqestions for new modding commands

Quote:
Originally posted by Leif_-:
I've whipped up a simple script to create such a random mod, and included it with my DomScripts.zip file on my homepage.

The script, named RandomUnitsMod.pl, basically changes one randomly selected stat for every unit to a random value, one quarter of the units also gets a randomly selected new weapon and half the units gets a randomly selected new ability.
Man I gotta watch out what ideas I leave laying around (just kidding). Great work. I added it to my links page.

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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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Old April 20th, 2004, 07:41 AM

Leif_- Leif_- is offline
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Default Re: Suqqestions for new modding commands

Quote:
Originally posted by Gandalf Parker:
Man I gotta watch out what ideas I leave laying around (just kidding). Great work. I added it to my links page.

Of course I do. (Is there a smiley for "breathes on my fingernails and buffs them off on my shirt"?)

Anyway, for those who'd like to try out such a mod, but don't want the hassle of installing perl and mucking about with scripts, I've put up a generated mod on http://home.Online.no/~rmoldskr/Dominions/

Oh, and incidentally, I removed the stand-alone RandomUnitsMod.pl file from my web-page, as it's now included (as random_units_mod.pl) in DomScripts.zip - so you might want to update your link.

[ April 20, 2004, 06:46: Message edited by: Leif_- ]
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Old July 4th, 2004, 04:12 PM
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Endoperez Endoperez is offline
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Default Re: Suqqestions for new modding commands

I think there was one more recent thread but did not find it, so I am bumping this. Only one new wish/ idea.

#underwater for spells.
It seems as ritual cannot be targeted underwater if and only if it is not castable underwater.
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