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Old May 16th, 2004, 09:20 PM

Jondifool Jondifool is offline
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Default Re: Order vs. Luck in End Game

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Chris Byler:
I also like Cheezeninja's idea of having luck affect blood hunting - after all, blood hunting is highly *random*, and even a skilled mage sometimes *just happens* to find many good blood slaves, or to find no blood slaves.
Blood hunting is not highly random, it is quite consistent for blood 2 mages of blood 1 mages with a SDR. I would hate to cripple blood nations by forcing them to take neutral or positive luck in order to maintain a blood slave supply.
well well is it just me or ...
or is there other here finding it odd that a provins hunted down for its virgins could be somehow related to positive luck.

It would absolute make more sense to let possitive bloodhunting numbers be related to misfortune!

If the provinse is affeckted by luck , i would expect virgins to escape and their fathers to kill the hunter!

Offcause such a modifier would need a lot of balance considering! but it would make sense to open up for more random events then.

And offcause there then should be the option to sacrifice slaves to reduce number of random events, or lessen their effeckt.

Like offering blood to get on good terms with fate and all the natural disasters that a high misfortune number could get then!
And it does sound a little more historical right to me that it should be easyer to find blood slaves when there is a need (from misfortune induced natural disasters) that even the peasants can see.

[ May 16, 2004, 20:34: Message edited by: Jondifool ]
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