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June 8th, 2004, 01:50 AM
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Re: Abysia and Death Scale
Quote:
Originally posted by PDF:
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
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It's a bad move to boost Magic Scale beyond +1. Since then chanse to get Horror increases seriously.
[ June 07, 2004, 12:51: Message edited by: mnoracle ]
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June 7th, 2004, 02:29 PM
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Re: Abysia and Death Scale
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June 7th, 2004, 02:33 PM
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Re: Abysia and Death Scale
Even with +3 magic Horror attacks are rare enough not to make any difference.
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June 7th, 2004, 03:43 PM
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Re: Abysia and Death Scale
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Originally posted by Yossar:
taking death of a large, slow map is rarely a good choice for anyone.
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It's not so important on site-rich maps. By the time the income loss due to your deathrate becomes significant, your gem income should more than make up for that. Now consider that a player who chose a death scale will have more design points to magically enhance his pretender just so he can use these gems to good effect.
It's even less important for Abysia who, as a blood nation, has an extra form of income in bloodslaves, and this one isn't affected by any game setting.
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June 7th, 2004, 03:48 PM
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Re: Abysia and Death Scale
Mmmm here one of the reasons because I often got bashed with Abysya ...
I take growth to compensate a little blood hunting ...
Well if I take death1 unless than growth1 I've 80 points more, 120 with Death2 ^^
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June 7th, 2004, 03:51 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by PDF:
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
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I always pick Death +3 religiously with Abysia. 
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June 7th, 2004, 04:20 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by Teraswaerto:
Even with +3 magic Horror attacks are rare enough not to make any difference.
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Striking difference from my Last game my Slayer hero was attacked by horrors 4 stright turns, when he was in magic +3 province, for +1 magic provincies he wasn't touched by horrors for more then 30 turns!
I can't tell exact numbers but high magic -> much higher chanse of horror attacks.
As for growth/death i'm taking +0. It's not a wise choise to take growth with abysia obviously, but i don't like death eather. Blood hunting reduces population pretty fast and with standard richness/magic freq. settings on the mid sized maps you do have to have gold for mages and temples. (It's pretty important to have high dominion). And with diminishing population it's not as easy task as it seems.
[ June 07, 2004, 15:27: Message edited by: mnoracle ]
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