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June 7th, 2004, 04:20 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by Teraswaerto:
Even with +3 magic Horror attacks are rare enough not to make any difference.
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Striking difference from my Last game my Slayer hero was attacked by horrors 4 stright turns, when he was in magic +3 province, for +1 magic provincies he wasn't touched by horrors for more then 30 turns!
I can't tell exact numbers but high magic -> much higher chanse of horror attacks.
As for growth/death i'm taking +0. It's not a wise choise to take growth with abysia obviously, but i don't like death eather. Blood hunting reduces population pretty fast and with standard richness/magic freq. settings on the mid sized maps you do have to have gold for mages and temples. (It's pretty important to have high dominion). And with diminishing population it's not as easy task as it seems.
[ June 07, 2004, 15:27: Message edited by: mnoracle ]
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June 7th, 2004, 04:22 PM
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Re: Abysia and Death Scale
Well perhaps horrors were sent by someone else, or you gave him a magic item attracting horrors?
I never heard about magic scale attracting horrors.
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June 7th, 2004, 04:29 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by Cohen:
Well perhaps horrors were sent by someone else, or you gave him a magic item attracting horrors?
I never heard about magic scale attracting horrors.
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Sure it was due to attracting item, but isn't it pitty to lose your hero with soul contact due to horror attack?
As for sent by some one else - Slayer has very high Stelth rating
Just for comparision, Horrors loves Kugi so IIRC all my heroes with Kugi Gifts Lasts no more then 5-6 turns even in +1 magical scale. I suppose for +3 scale it'll be instant death!
[ June 07, 2004, 15:33: Message edited by: mnoracle ]
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June 7th, 2004, 04:45 PM
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Re: Abysia and Death Scale
I've had several commanders with Soul Contracts in a province with magic +3 for 60+ turns without a single Horror attack.
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June 7th, 2004, 04:49 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by mnoracle:
Blood hunting reduces population pretty fast and with standard richness/magic freq. settings on the mid sized maps you do have to have gold for mages and temples.
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Blood hunting doesn't have much of an effect on population, patrolling to reduce unrest does have a huge effect.
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June 7th, 2004, 05:40 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by Graeme Dice:
quote: Originally posted by mnoracle:
Blood hunting reduces population pretty fast and with standard richness/magic freq. settings on the mid sized maps you do have to have gold for mages and temples.
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Blood hunting doesn't have much of an effect on population, patrolling to reduce unrest does have a huge effect. If you put 3 blood hunters in the same province it does. IIRC 1 slave - 10 pop.
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June 7th, 2004, 05:45 PM
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Re: Abysia and Death Scale
Quote:
Originally posted by Teraswaerto:
I've had several commanders with Soul Contracts in a province with magic +3 for 60+ turns without a single Horror attack.
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Strange, may be luck comes into play.
I just checked provinces where my hero was attacked every turn: misfortune -2, magic +3.
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