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June 18th, 2004, 05:56 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Re: How would you patch this game?
Well if this is a Wish List, I suppose I could post what I posted in the Last post again -- it is still valid, and has nothing to do with balance fixes:
My Hit List, scaled in order of what-I-think-is-important divided by resources-needed-to-implement-(guessing-only):
1. Rehiring Mercs set to half price by default
2. "Goto Commander" works for reports on finding sneaking commanders and assasins
3. Full battle reports after Storming Castle
4. BugFix: Call of the Wilds forest only
5. "Throw Away" option in "Transfer Item" screen set off somewhat from "put into lab"
6. Icons added ( see this thread)
EDIT: 6a. f12 scrolls through forts; f11 scrolls through hidden/stealthy commanders; f10 switches between prophet and pretender; f9 scrolls through mages with forge bonus
7. Interface: f5-Research lets you define research numbers per number pad (instead of +/- clicking)
8. Strategic AI: Fort-building Algorithm
9. Strategic AI: Troop-building Algorithm
10. Interface: Merc Bids defined per number pad instead of +/- clicking
11. Tactical AI: Communion Master only if Communion Slave not self available
12. Interface: From the "View Commander" (Inventory) screen, give us (a link to) the button "SET BATTLE ORDERS"!!
13. Interface / Tactical AI: In Spell Queue, all spells can be clicked either "disabled", "low priority", or "high priority"
I can add:
14. Keeper of the Tombs: Should be sacred
15. Tien Chi S&A starting spell not "flight"
16. What the heck: Mictlan should get a (*not* top-of-the-line, should be weaker than the others in all aspects BUT sacred) assassin, capital only
EDIT:
17. Elemental Armor description must now read "Gives partial protection from...´" (NOT: "immunity")
18. Stealth values increase with Experience Stars
19. Chance of successfully preaching increases with Experience Stars (NOT: level of preaching, just chance of success)
20. Ermor unholy level 5+ Priests must get the option "Reanimate LICTOR" (it still reads: "reanimate Wight")
[ June 18, 2004, 17:00: Message edited by: tinkthank ]
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June 18th, 2004, 05:57 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Thanked 25 Times in 22 Posts
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Re: How would you patch this game?
Quote:
Originally posted by PvK:
If your summoner's time has a value, or you prefer to have the fiends sooner rather than later, then the "economy" point is earlier.
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They aren't particularly impressive for level 9 spells though, when compared to what is available in other paths.
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June 18th, 2004, 06:34 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: How would you patch this game?
Major Fixes Needed:
1) Attacking Units are Auto-Killed when they are not able to retreat after X-turns. (40 or 50 turns)
---This really should be fixed so that attacking units are auto-retreated into neighboring provinces.
2) AI opponents should not be sending their pretender into the death match events. Also a better prize should be introduced for the death match event... most agree it's not worth sending a commander.
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June 18th, 2004, 06:49 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: How would you patch this game?
Quote:
Originally posted by NTJedi:
Major Fixes Needed:
1) Attacking Units are Auto-Killed when they are not able to retreat after X-turns. (40 or 50 turns)
---This really should be fixed so that attacking units are auto-retreated into neighboring provinces.
2) AI opponents should not be sending their pretender into the death match events. Also a better prize should be introduced for the death match event... most agree it's not worth sending a commander.
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Check the thread subject. How would YOU solve the latter? And giving numbers for the first would help too...
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June 18th, 2004, 07:03 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: How would you patch this game?
Quote:
Originally posted by Endoperez:
How would YOU solve the latter? And giving numbers for the first would help too...
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The prize should have a base level prize of 10 gems of a random type. Also the prize should be increased based on the number of nations which participate... example= 50 gold prize per nation which attends.
[ June 18, 2004, 18:30: Message edited by: NTJedi ]
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June 18th, 2004, 07:18 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: How would you patch this game?
Quote:
Originally posted by NTJedi:
quote: Originally posted by Endoperez:
How would YOU solve the latter? And giving numbers for the first would help too...
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The prize should have a base level prize of 10 gems of a random type. Also the prize should be increased based on the number of nations which participate... example= 50 gold prize per nation. Interesting. How about if it was also an entry fee. Each nation participating has to cough up 10 gems.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 18th, 2004, 07:23 PM
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Major General
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Join Date: Jan 2004
Posts: 2,425
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Re: How would you patch this game?
Quote:
Originally posted by Gandalf Parker:
Interesting. How about if it was also an entry fee. Each nation participating has to cough up 10 gems.
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Are we trying to encourage people to participate, or make participation even LESS attractive?
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