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June 21st, 2004, 11:23 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Some mages will not cast "resist lightning" -- shocking results are evil, help needed
I see, thank you.
I have not seen vast numbers of complaints about this on the Boards, so apparently I am one of the very few who finds this to be extraordinarily suboptimal. Partial resistance is, so to speak, a kick in your own shins.
If there has not yet been a plea to have this revamped (I suppose, however, that this would mean AI rehaul: the AI must love full resistances more than partial resistances), I would hereby like to start that now.
Thank you!
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June 21st, 2004, 11:31 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Some mages will not cast "resist lightning" -- shocking results are evil, help needed
I think this part of the combat AI dates back to the times of Dom:PPP in which there was only two choices in resistances: no resistance at all and total immunity.
As partial resistances were implemented, I think the developers forgot to change the AI. This can be deadly in some situations, so I think this is a bug.
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June 21st, 2004, 11:35 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Some mages will not cast "resist lightning" -- shocking results are evil, help needed
I see.
(What exactly is this Dom:PPP that people keep mentioning?)
Thank you for corroborating. Would this be difficult to fix?
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June 21st, 2004, 11:46 AM
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Re: Some mages will not cast "resist lightning" -- shocking results are evil, help needed
Posted the same info 3 months ago, but it was not fixed.
http://www.shrapnelgames.com/cgi-bin...=001713#000004
The solution seems to cast Thunder Ward (50% prot + 50% prot = immunity).
Cheers
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June 21st, 2004, 02:42 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
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Thanked 2 Times in 2 Posts
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Re: Some mages will not cast "resist lightning" -- shocking results are evil, help needed
Thank you.
Thunder ward is, of course, a nice spell, but it is also Alt-6 (or Enchant-6?), if not 7, I think, and is also steep on the gem/fatigue requirements, whereas Resist Lightning is a level-1 spell with only 5 or 10 fatigue cost, plus it gives you 100% res.
On another note, what is DomPPP?
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June 21st, 2004, 02:48 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: Some mages will not cast "resist lightning" -- shocking results are evil, help needed
Quote:
Originally posted by tinkthank:
On another note, what is DomPPP?
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Dominions: Priests, Prophets and Pretenders (I might have fumbled the order). Also known as Dom1.
I think.
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June 21st, 2004, 05:16 PM
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Second Lieutenant
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Join Date: Feb 2004
Posts: 529
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Re: Some mages will not cast "resist lightning" -- shocking results are evil, help needed
Damn, that's a bad bug  Hope they fix it.
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