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July 5th, 2004, 07:51 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: soul slay / mr spells questions
Quote:
Originally posted by Cohen:
Since I play Abysya, similar to Soul Slay there:
F3 Incinerate (don't recall the range)
S2 Paralyze and Mind Burn
S4 Enslave mind.
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Incinerate cannot be negated by magic resistance. It is fire damage however, and fire resistance works against it. It gives 18+ points of armor-negating! damage, enough to kill most natural units except for Giants and special monsters some nations have.
Available as Very Powerful magical item as Rod of the Phoenix (Fire 3 => 20 gems). Quess what Abysian uber-slayer wants? 
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July 5th, 2004, 10:05 AM
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Lieutenant General
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Re: soul slay / mr spells questions
incinerate looks very nice to me
i found leech in the manual .
you need 1 blood slave to cast it but it does 25+ armor negating damage and affects an area of 1 .
fatigue is 100 but it is only blood 1 and you should get removed some fatigue from the leech effect .
all in all it seems quite useful to me does anyone use this spell ?
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July 6th, 2004, 04:33 AM
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Captain
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Location: Italy
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Re: soul slay / mr spells questions
I uses very little Blood Magic in battle, very easy to lose slaves quickly due to burnout, arrowing, or other stuff.
However I'll try ^^
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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July 6th, 2004, 08:28 AM
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Lieutenant General
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Re: soul slay / mr spells questions
Quote:
Originally posted by Cohen:
I uses very little Blood Magic in battle, very easy to lose slaves quickly due to burnout, arrowing, or other stuff.
However I'll try ^^
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hm with 25 range for the spell you are very right .
perhaps a stormstaff helps there much. could perhaps be worth a tryout for vanheim .
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July 6th, 2004, 05:44 PM
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National Security Advisor
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Re: soul slay / mr spells questions
AFAIK = As Far As I Know,
There are some other somewhat similar spells, I believe, though I don't remember which ones are quite like that. Deadly stuff.
Blood slaves are easier to use in battle when your units don't set them on fire with their heat auras...  I have had good results with battlefield blood as Mictlan. Some of the spells are quite potent but can be tricky to use properly.
PvK
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July 6th, 2004, 07:13 PM
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Sergeant
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Re: soul slay / mr spells questions
im kinda surprised im getting to add these two in... they happen to be two of my very Favorites.
At alteration 5 you get drain life which is range 25 but awesome for many many reasons. Apparently so long as your not shooting an inanimate target it fatigues the target even if you miss, while doing 14+ armor negating damage when you hit. Also the fatigue and damage(?) you do get given to the caster, or some fraction of it.
At alteration 6 you get petrify which is also range 25, and while magic resistance negates, a failed MR means instant death, and even if you make your MR you get paralyzed. Very good for anti-SC fire.
alteration 6 is probably my favorite magical research level to hit. Theres just so many magical goodies in alteration 5-6 (and the first few for that matter). I guess my other two would be construction 6 and conjuration 9
[ July 06, 2004, 18:15: Message edited by: Cheezeninja ]
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July 6th, 2004, 08:00 PM
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General
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Re: soul slay / mr spells questions
Quote:
Originally posted by Cheezeninja:
At alteration 5 you get drain life which is range 25 but awesome for many many reasons. Apparently so long as your not shooting an inanimate target it fatigues the target even if you miss, while doing 14+ armor negating damage when you hit. Also the fatigue and damage(?) you do get given to the caster, or some fraction of it.
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Drain life never misses. What you are thinking about is life draining weapons, which apply fatigue damage to the target when it is only a mirror image that is hit.
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