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View Poll Results: Are you interested?
Yes, I'll help develop a Dominions Roguelike! 9 13.85%
Yes, I'll play a Dominions Roguelike if someone develops one. 39 60.00%
No, I'm not interested. 4 6.15%
What's a Roguelike? 12 18.46%
What's Dominions? 1 1.54%
Voters: 65. You may not vote on this poll

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  #1  
Old September 5th, 2004, 08:34 AM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Gauging interest in a Dominions Roguelike...

I'd expect religion to play an important role in a Dom roguelike, just like in Crawl or even more. Blessings, etc. Eg, worship a Son of Niefel and get effects like:

<p>ray
You feel yourself speed up.

[Edit: what about worshipping a Green Dragon and getting:

<p>ray
A red film seems to cover your vision as you go berserk! ]
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Old September 5th, 2004, 10:15 AM

Karacan Karacan is offline
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Default Re: Gauging interest in a Dominions Roguelike...

I can't code for a living , but I'm pretty good at doing algorithms, rule-systems, balancing of spells and ideas in general, as long as someone else implements them.

I wholeheartedly agree with the Dominions-type rpg, using a base value and two open-ended d6 for most rolls.

However, this means that the character has to be something tougher than human... I can't imagine a light infantrist surviving even the sight of a green dragon in the lower dungeons, no matter how much experience stars he aquired.
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