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View Poll Results: Are you interested?
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Yes, I'll help develop a Dominions Roguelike!
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9 |
13.85% |
Yes, I'll play a Dominions Roguelike if someone develops one.
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39 |
60.00% |
No, I'm not interested.
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4 |
6.15% |
What's a Roguelike?
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12 |
18.46% |
What's Dominions?
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1 |
1.54% |
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September 13th, 2004, 12:40 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
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Thanked 221 Times in 46 Posts
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Re: Gauging interest in a Dominions Roguelike...
I had a bit different take on it. I was thinking the goal would be to become a pretender. Sort of like a dominions prequel. The way those human pretenders say that they have achieved such amazing power that they can now contend for godhood sounds a lot like the lategame in most roguelikes/RPGs.
Another fun way to make it more Dominions themed would be to have magic site dungeons. For instance, you might find the bile marsh dungeon where you fight bog beasts, horned serpents and hydras. Or the cloud pillers packed with air elementals and storm demons. Or an overgrown graveyard with carrion animations.
Lastly, I don't think most national troops would go well as standard monsters to fight. I was thinking low level mosters would be more like sprites, wolves, black hawks, longdead, ect..
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September 13th, 2004, 01:19 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Gauging interest in a Dominions Roguelike...
There are few possibilities that can be viewed as "difficulties" that can be chosen in-game.
First we had the view of you being a servan of one Pretender, trying to help him in the Ascension Wars by killing one, or all!, of his enemies.
Then there is the possibility of you trying to become a pretender yourself. This would not give you the benefit of help in the beginning, and would not give you any powers faith or the pretender you are serving might give you.
You might also be trying to kill/help the Great One, but (s)he would just be a pretender-powered entity that succeeded once a long time ago, and this isn't really that different.
We also have had some ideas for vaults and special Places of Power. Magic sites defended by appopriate beasts and creatures is one, nation-spesific levels another, well known players is interesting (:-o !) but hard to do and might not be worth the effort. Of course, Gandalf's Random Circus would be intersting...
If Ed would be to implement many of these, the game would most probably need a world map. And a world map would have to have different terrains in it, from plains and fields and forests... to underwater!
Also, as I said earlier, newsgroup:rec.games.roguelike.developement has much of discussion, and people, that would probably be more of help to Ed than we. And many ideas that, if he sees them, might make him want to implement them and rewrite to game only to discover the next one and the find another and... So, let's not tell him about that discussion about 3d-dungeons implemented in ascii by different colors...
Also, I think if and when Ed gets a nice list of spells he should post it in this forum and let us rip it apart before he implements them. What is thematic, what is not, what "colour" should each spell be... Options are many. I am not going to post my half-a-dozen ideas I have had after I read the list of what, 30?, spells before the work is well going... Ed has enough pressure on his shoulders as is!
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September 15th, 2004, 05:30 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Gauging interest in a Dominions Roguelike...
Hmm, I better bump this thread. Perhaps it should be made sticky 
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September 15th, 2004, 09:26 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Gauging interest in a Dominions Roguelike...
Sticky? 
Trying to prod me into working on the game again, eh? 
__________________
The Ed draws near! What dost thou deaux?
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September 16th, 2004, 03:55 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Gauging interest in a Dominions Roguelike...
Yup! 
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September 16th, 2004, 10:53 AM
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Private
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Join Date: Mar 2004
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Re: Gauging interest in a Dominions Roguelike...
Well (long time no seeing all here)
If anyone is interested in seeing a multiplayer Grapical Rogue like game then maybe look at daimonin.net wich is an open source Mmorpg.
Well if really dedicated this might could be the frame to make the dominions2 MMorpg Rogue like game!
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October 7th, 2004, 03:11 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Gauging interest in a Dominions Roguelike...
Sorry for the lack of updates; I've just been sucked into other things, including a new job and a universal XML schema based Malfador data manipulation library, whatever the use of that would be
I was thinking maybe it WOULD be better after all to start with an Angband base instead of trying to recreate Angband from scratch, so I was taking a look at ToME, which is one of my favorite roguelikes, and which also happens to have a most excellent Lua-based modding system!  Unfortunately, this modding system is not all that well documented, and I know nothing of Lua, so I'm just having to play it by ear. So, my question is, is there anyone around here who's created a ToME module, or even just worked with Lua or Angband at all who would be interested in helping out, assuming I do end up getting this project back up on its feet? 
__________________
The Ed draws near! What dost thou deaux?
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June 26th, 2005, 04:46 AM
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Corporal
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Join Date: May 2004
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Re: Gauging interest in a Dominions Roguelike...
Here are my 2 cents then:
Create a character:
This could work pretty much similarly to Dom as there would be a sum of points to locate upon stats, magic types/power and faith (defines how much your god loves you and enables holy spells). That starting sum would be defined by the race you choose (human = cheap, draconian = expensive). The way you distribute stats, spells and dominion points, you'd automatically get a character class definition.
E.g You put all points on Strength and Dominion = Paladin.
E.g2: You put all points on magic types and Intelligence = Mage, Sorceror or Wizard.
There would also be some Perks/Traits to choose from, which show the same way as heroic abilities:
- Quickness (1,5 x speed)
- Iron Hand (Melee skill doubled)
- Lucky (Always lucky)
The last thing is to choose your favourite god
E.g: Caelum = pray for chillness and flight, while Jotunheim = kill for extra exp points and extra strenght.
Just name your character and to dungeon we shall enter!
The other way to create a new character is by generating it.
__________________
Ïa Ïa Cthulhu Fhtagn!
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