.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old September 30th, 2004, 07:42 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Devil Review

I play now again SP too .
I had the idea of playing a good scale pretender like an oracle to make it a bit harder and to try nations like Serpent Cult .

I played Cradle of Zen with 16 players ( Ermor left out ) , all Ais to impossible .

You may laugh now but i lost my games because the Ai's numbers overwhelmed me . I always had the luck that either Vanheim or Marignon or Jotunheim went to war with me soon .
The Ai hordes even defeated sometimes my Mini-Sc banelords .

Has the Ai gotten improved a bit in 2.14 or is it only because i play at rather crazy settings ?


Do you play against impossible Ai's too on crowded maps ?

Even my new try with madcastling + VQ is interesting cause i don't get everywhere good enough SCs or Armies to hold of the various 200-500 men AI armies
Reply With Quote
  #2  
Old September 30th, 2004, 07:51 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Devil Review

Quote:
Boron said:
Do you play against impossible Ai's too on crowded maps ?

Hmmm if I did I think I would take the tactic of strong defense and taking advantage of circumstances such as them banging their two large armies together.

Quote:
Even my new try with madcastling + VQ is interesting cause i don't get everywhere good enough SCs or Armies to hold of the various 200-500 men AI armies
You ever play any of my maps from www.dom2minions.com?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old September 30th, 2004, 08:38 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Devil Review

The cool thing is that with impossible Ais the starving is not such a big problem because they have so good scales or so good bless effects that their troops are still frigthening .

Another "problem" is that my Thugs like banelords tend to get too much afflictions and without trading it is not so easy to forge all good stuff early enough .


I have downloaded a few of your maps Gandalf but i haven't played them often because i found faerun then and it was my taste for large maps . Now i prefer 200 province maps because conquering whole faerun takes too long i think .
Hope you don't hate me after this confession
Reply With Quote
  #4  
Old September 30th, 2004, 08:44 PM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Devil Review

Quote:
Boron said:
I play now again SP too .
I had the idea of playing a good scale pretender like an oracle to make it a bit harder and to try nations like Serpent Cult .

I played Cradle of Zen with 16 players ( Ermor left out ) , all Ais to impossible .

You may laugh now but i lost my games because the Ai's numbers overwhelmed me . I always had the luck that either Vanheim or Marignon or Jotunheim went to war with me soon .
The Ai hordes even defeated sometimes my Mini-Sc banelords .

Has the Ai gotten improved a bit in 2.14 or is it only because i play at rather crazy settings ?


Do you play against impossible Ai's too on crowded maps ?

Even my new try with madcastling + VQ is interesting cause i don't get everywhere good enough SCs or Armies to hold of the various 200-500 men AI armies
I think you can win vs impossible AI reliably, but you need to play different strategies than you'd use vs humans in MP. For sure, AI will try to swarm you early on. It's not that bad on choke-pointed maps like Cradle of Zen, but on open wrap-around map, like Inland the beginning is really tough. I usually go for low-attrition strategy, basically some plan that would allow me to beat AI hordes with minimal losses quite soon. Important part is to plan carefully, so that you can use one AI (or indies) as a shield vs another.
Reply With Quote
  #5  
Old September 30th, 2004, 09:04 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Devil Review

Quote:
alexti said:
I think you can win vs impossible AI reliably, but you need to play different strategies than you'd use vs humans in MP. For sure, AI will try to swarm you early on. It's not that bad on choke-pointed maps like Cradle of Zen, but on open wrap-around map, like Inland the beginning is really tough. I usually go for low-attrition strategy, basically some plan that would allow me to beat AI hordes with minimal losses quite soon. Important part is to plan carefully, so that you can use one AI (or indies) as a shield vs another.
It really depends a lot on which nation you play .
If you play ermor / pan cw then even impossible Ai is not so good .
I haven't played it but i think Ctis Miasma will work very well against Ai too .
If you play Ryleh or Atlantis and hide in the sea and just clamhoard then you can easy win too of course .

But if you try to play a "normal" nation or even a weaker one like Tien Chi then the ai gives you a hard time .

It is always a Helms Klamm feeling but unfortunately the end is often not as in the film positive for me hehe
Reply With Quote
  #6  
Old October 1st, 2004, 11:02 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Devil Review

I thought T'ien C'hi would be much more powerful in SP than it is in MP, because the AI never uses (or atleast used, been some time) Mind Duel... CMs are not *bad* units, they just have a blatant and deadly weakness most players can abuse.
Reply With Quote
  #7  
Old October 3rd, 2004, 01:21 AM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Devil Review

Quote:
Boron said:
Quote:
alexti said:
I think you can win vs impossible AI reliably, but you need to play different strategies than you'd use vs humans in MP. For sure, AI will try to swarm you early on. It's not that bad on choke-pointed maps like Cradle of Zen, but on open wrap-around map, like Inland the beginning is really tough. I usually go for low-attrition strategy, basically some plan that would allow me to beat AI hordes with minimal losses quite soon. Important part is to plan carefully, so that you can use one AI (or indies) as a shield vs another.
It really depends a lot on which nation you play .
If you play ermor / pan cw then even impossible Ai is not so good .
I haven't played it but i think Ctis Miasma will work very well against Ai too .
If you play Ryleh or Atlantis and hide in the sea and just clamhoard then you can easy win too of course .

But if you try to play a "normal" nation or even a weaker one like Tien Chi then the ai gives you a hard time .
I think it's more of knowing how to play particular nation. Not that I've tried all of them. Do you have any particularly hard settings and nation in mind?
Reply With Quote
  #8  
Old October 3rd, 2004, 01:35 AM

Cohen Cohen is offline
Captain
 
Join Date: Mar 2004
Location: Italy
Posts: 839
Thanks: 0
Thanked 0 Times in 0 Posts
Cohen is on a distinguished road
Default Re: Devil Review

Wind Ride IMO is fine as it is.
It's A5, and requires 10 Air Gems to be cast. It's a good spell, but it's fine. It could kill a commander, and however if you've many commanders you can even wind ride the wrong commander (I've wasted so many gems in trying to Wind Ryde some Ermorian Dusk Elders or such, ending up to catch some new created Mound Kings that popped out as spawn in that province).
Ghost Rider could kill an entire Army, or SCs too if unprepared. It costs 5 Death Gems, and it's damn good.
In fact in my MOD Ghost Riders have an increase in gem cost.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
Reply With Quote
  #9  
Old October 3rd, 2004, 06:38 AM

Peter Ebbesen Peter Ebbesen is offline
Second Lieutenant
 
Join Date: Jan 2004
Posts: 510
Thanks: 24
Thanked 31 Times in 12 Posts
Peter Ebbesen is on a distinguished road
Default Re: Devil Review

Cohen,
Ghost Riders is a level 9 spell. As such, it is supposed to be very, very, good.
__________________
When I said Death before Dishonour, I meant alphabetically.
Reply With Quote
  #10  
Old October 3rd, 2004, 11:36 AM

alexti alexti is offline
First Lieutenant
 
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
alexti is on a distinguished road
Default Re: Devil Review

Quote:
Cohen said:
Ghost Rider could kill an entire Army
I wonder what that Army was supposed to fight if it can't defeat Ghost Riders? GR is level 9, so it should have been expecting to fight some serious opposition. GR are pretty good (if you cast 5 or so sets of them) at kicking out gems and killing off fodder from the Armies, but otherwise, they're just a tool to hunt down some annoying raiders, or to take down some overly well organized PD.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.