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November 4th, 2004, 07:35 AM
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Corporal
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Join Date: Feb 2004
Location: Denmark
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Re: Theme Names for Default Nations
Quote:
RedRover said:
Abysia: Trueblood
runnerups: "Lavaborn" "Fireborn"
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Trueblood is a cool name, but since BoH is more "bloody" than basic Abysia, I feel that Trueblood is a bit of a misnomer.
Blood of Fire actually sound pretty cool. A spin on that could be Blood of Demons, hinting that demon blood is a rarer "commodity" than human blood (basic theme is less "bloody"), but on the other hand demon blood is more pure in an Abyssian sense of pure. That would fit nicely with the flavour text of BoH, that state that the theme is a "diluted" Version of the more demonesque standard Abysian theme.
I know that the word True in Trueblood refers to the very pureness I'm talking about, but it does suggest (to me at least) that basic Abysia is the blood heavy of the two themes, and it isn't.
The rest are pretty nice, although the word Kingdom is used both in Arcoscephale and Ulm. Perhaps Ulm could be changed to Realms of Steel or something similar.
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November 5th, 2004, 08:35 AM
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Second Lieutenant
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Re: Theme Names for Default Nations
Abysians aren't demons, they just breed with them. "Blood of Demons" might be an apt name for a presently nonexistent demobred theme, but is otherwise a misnomer.
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November 5th, 2004, 09:53 AM
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General
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Re: Theme Names for Default Nations
A second vote for Emerald Isle here (for Man). Or, if you wanted to remain based on Avalon, perhaps the Summer Lands.
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November 17th, 2004, 05:48 PM
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Private
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Re: Theme Names for Default Nations
Random thoughts regarding our reptilian friends' additional themes:
C'tis:
-Scales of Justice
(Crusading enemies of the undead.)
-Heart of the Naga
(T'ien Chi meets Serpent Cult)
-Venomwing
(Couatls, Draconians and other flying reptiles, astral/nature magic)
-Jade Marsh
(Amazon/tribal/barbarian and lizard alliance)
-Hydra's Fury
(Regeneration and fire/death magic)
-Crooked Fang
(villains, unholy and stealthy units emphasized. Because sometimes it's better to BE the snake in the grass.)
-Defanged
(The Empoisoner's Guild betrays the lizard kings and the high priests, leaving them terribly exposed to their enemies. Can C'tis survive without the slingers and empoisoners?)
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November 19th, 2004, 05:16 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Theme Names for Default Nations
Quote:
Sphinxhouse said:
-Defanged
(The Empoisoner's Guild betrays the lizard kings and the high priests, leaving them terribly exposed to their enemies. Can C'tis survive without the slingers and empoisoners?)
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No.
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November 19th, 2004, 05:17 AM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Theme Names for Default Nations
I mean, yes.
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November 19th, 2004, 12:00 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Theme Names for Default Nations
Quote:
Sphinxhouse said:
Random thoughts regarding our reptilian friends' additional themes:
C'tis:
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Don't forget, "Revenge of the Lizardskin Boots" - no units to recruit, but a _snazzy_ shoe collection. 
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Wormwood and wine, and the bitter taste of ashes.
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December 6th, 2004, 08:10 AM
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National Security Advisor
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Join Date: Sep 2003
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Re: Theme Names for Default Nations
Does anyone who posted his ideas here have anything against someone (me) using them in modding projects, especially in the case of doubling the default nations?
ATM, I doubled Ulm to Second Ulm, would Iron Kingdom etc. be enough if the description (both in the popup and after choosing a nation) told what the nation is question is?
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December 6th, 2004, 09:41 AM
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Corporal
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Re: Theme Names for Default Nations
No objections here.
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December 6th, 2004, 10:58 AM
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Shrapnel Fanatic
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Re: Theme Names for Default Nations
Fine with me. Especially since I would love to see that project progress
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