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Old November 10th, 2004, 02:15 PM
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Arralen Arralen is offline
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Default Re: On the Road again...what about static roads?

You could simply string up some "road provinces".
And bonus supply sites are not only "thematic", but required - with 0 pop the prov does not generate any supplies, right?

Simply adding "extended neighbours" will not work IMHO: Any army on the road could simply jump right into the next prov, and one could never block road usage. That would be even worse than flying raiders, as flyers don't have the possiblity to retreat. Those ground units _could_ ...
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Old November 10th, 2004, 03:01 PM
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Default Re: On the Road again...what about static roads?

I did not mean one big road. Only that a road could create the "fast move" by extending and allowing more connections to more provinces than a normal province would. An area which might take 12 province moves to cross might have 4 road provinces allowing it to be done in fewer moves.

I hadnt considered flyers. That would be a problem.
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Old November 10th, 2004, 03:14 PM
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Default Re: On the Road again...what about static roads?

If only there were different types of linkages between provinces.
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Old November 10th, 2004, 03:40 PM
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Default Re: On the Road again...what about static roads?

What about giving the "road" #mountain, #forest, #waste and #swamp tags and consider that anyone who can move through all four unhindered can also use the road faster than other? This would leave only flyers out of the slow. They would move frighteningly fast with roads!
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Old November 10th, 2004, 04:18 PM
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Default Re: On the Road again...what about static roads?

Quote:
Arralen said:
Simply adding "extended neighbours" will not work IMHO: Any army on the road could simply jump right into the next prov, and one could never block road usage.
Sure, but as soon as you occupy two provinces which are next to each other on the map, the road chain is intercepted...
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