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  #1  
Old November 15th, 2004, 02:48 PM
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Tuidjy Tuidjy is offline
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Default Re: Double the Ulm, double the fun!

It seems that many people would like to play a game of Dominions II that would
be more about national armies than about magic and summoned creatures. I do
not think that it would be that hard to have a setting which limits the
research level. For example, with research limited at 3, there would be no
false horrors, no battlefield affecting damage spells, no drain life... armies
would matter a lot more, especially if supercombatant pretenders are forbidden.
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Old November 15th, 2004, 03:10 PM

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Default Re: Double the Ulm, double the fun!

There is a setting for research difficulty. Presumably if you set it to "difficult" or "very difficult" then this would have desired effect.
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Old November 15th, 2004, 03:24 PM
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Default Re: Double the Ulm, double the fun!

heh no.

going "very difficult" research does increase the longevity of national armies, no doubt.

but, perhaps paradoxically, it almost makes research more important, since if you get behind it is almost impossible to catch up; or if someone researches a devastating combo, you will be unable to research it's counter.
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Old November 15th, 2004, 04:26 PM
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Default Re: Double the Ulm, double the fun!

Heh, I never thought people *want* the level-4 cap of the demo! Well, it is quite a bore to go through manually, and I don't have an easy way to get list of spells (ordered by school or even research level) that a simple program could make into a .dm file. I think I will just mod a nation or two, I'm working with Abysia and C'tis ATM.

If/when we get more modding commands, does anyone else have any wishes? You might want to take a look on some of the wishlist threads before suggesting, though. The ones that came up in this thread were:

#addhero id|name
#startspell name
commands for editing the pretender list of a nation, including commands for clearing, adding and (maybe) removing pretenders from that nation's list
ability to give nation more than one different types of starting units (eg. 10 city guards/ 15 light infantries for C'tis)
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