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  #1  
Old December 10th, 2004, 06:56 AM
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Endoperez Endoperez is offline
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Default Re: New Mod: Gollarn

You can make unit capital only, by e.g. replacing Ulm and replacing Fortress of Ulm units with Gollarn special units by overwriting them. Only safe way to use this is to use national sites of the nation you replace or those of its themes.
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Old December 10th, 2004, 08:23 AM

liga liga is offline
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Default Re: New Mod: Gollarn

I like the idea behind this mod ... un under earth nations. I think you can add something like mountain survival to take account of the ability to move underground.

In the description you says that gollarn are amphiious ... which ones ? all the units ?
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Old December 10th, 2004, 09:44 PM

quantum_mechani quantum_mechani is offline
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Default Re: New Mod: Gollarn

Quote:
liga said:
I like the idea behind this mod ... un under earth nations. I think you can add something like mountain survival to take account of the ability to move underground.

In the description you says that gollarn are amphiious ... which ones ? all the units ?
Mountain survival would be good, I may need to raise the price of the basic units if they have too many goodies though. All the Gollarn are amphibious, the giant bat is not, I havn't decided about the Trapper and Burrower.

I know about overwriteing units from start sites, but I could not come up with a nation that has start sites that fit with the Gollarn.
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