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Old December 11th, 2004, 06:21 AM

Tuna Tuna is offline
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Default Re: An Inquiry into the Merits of Doom Horrors

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Boron said:
The biggest advantage of the doom horror is his high mobility combined with his great built in abilities.

Agree.

Quote:

Everything has advantages and disadvantages this makes dominions so great

Agree even more .

Quote:

From the non-unique Thugs imo the devil is the best because he only costs 30 blood , has a very good att/def + built in fly / FR . Only the -50% CR hurt + possible use of Flamebeaus/Herald lances against him.

Well, there I disagree. I prefer bane lords
Code:

Unit Name Sz HP Prt Mor MR Enc Str Att Def Pre Mv Ldr
Devil x1 3 35 8 30 17 2 14 18 16 12 3/12 25/25
Bane Lord x1 3 42 20 18 16 0 19 14 14 10 3/6 25/125


The key differences being lack of flying, higher price (10D vs 30Blood), but 2 full resistances (CR, PR vs FR, CS), better base equip (so non-full equip is a possibility) Encumberance (this is importnant if fighting stuff like skeletons or false horrors), Strenght (importnant vs high-prot units), and lack of 4 attack and 2 def.

Quote:

Many SCs have only 2 attacks / turn so they are really often easily immobilized by lots of false horrors / skeletons .

Long weapons and attack help immensely vs this, if you manage to repel a false horror, it dies. So, burning pearl and a long enouh weapon it is.

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There is just no "optimal" choice in dominions like cataphract bowmen / cataphract elephants in Rome TW e.g.
Agree.
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  #2  
Old December 11th, 2004, 09:49 AM
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Boron Boron is offline
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Default Re: An Inquiry into the Merits of Doom Horrors

Quote:
Tuna said:
Quote:

From the non-unique Thugs imo the devil is the best because he only costs 30 blood , has a very good att/def + built in fly / FR . Only the -50% CR hurt + possible use of Flamebeaus/Herald lances against him.

Well, there I disagree. I prefer bane lords
Code:

Unit Name Sz HP Prt Mor MR Enc Str Att Def Pre Mv Ldr
Devil x1 3 35 8 30 17 2 14 18 16 12 3/12 25/25
Bane Lord x1 3 42 20 18 16 0 19 14 14 10 3/6 25/125


The key differences being lack of flying, higher price (10D vs 30Blood), but 2 full resistances (CR, PR vs FR, CS), better base equip (so non-full equip is a possibility) Encumberance (this is importnant if fighting stuff like skeletons or false horrors), Strenght (importnant vs high-prot units), and lack of 4 attack and 2 def.

Good post Tuna .

The big disadvantage with the banelord for me is though his undeadness . Dust to dust + Wither bones will make dust of him unfortunately rather easy , to a lesser extent the same with solar rays .
Once the enemy has a staff of storm the Banelord is imo really screwed with his then really slow movement .

Already earlygame the banelord is kinda screwed against any nation with air or nature mages who have death as well .
So ctis , jotunheim and machaka especially can give the banelord a great threat early with the eagle eye + dust to dust combo .

Earlygame though your bigger mobility is an advantage and the enemy can't protect all his provinces with 1-2 mages .


But in mid - lategame in bigger battles the banelords are very likely to get killed by wither bones and similiar while these spells don't work against a devil thug .

Are there any other good non-unique summonable thugs/scs ? Tartarians are excellent but only if you have GoH or the Chalice .
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