|
|
|
|
 |

January 10th, 2005, 08:05 AM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Optimal Equipment for Water Queens
Quote:
Taqwus said:
Lycantropos? Doesn't that force instant Berserk, which prevents the casting of Quickness? Added to that, there's the drawback of eventually turning into a skinshifter.
Against indy tritons and thinking cheaper, I wonder how well a Shield of Gleaming Gold, a Snake Bladder Stick, a fear helmet, a rime hauberk, a dancing trident, and a luck pendant, would do. The underwater indy's aren't likely to Soul Slay or Enslave you *shrug*.
|
Oh yeah the Lycantropos Amulet is rather a bad choice for a WQ . Mea Culpa  .
For Banelords and the like it is imo very nice though .
When would a waterqueen fight against underwater indies ?
By the time you reach conjuration 7 and construction 6 most or all underwater indies should be long gone 
|

January 10th, 2005, 09:17 AM
|
 |
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: Optimal Equipment for Water Queens
Quote:
Boron said:
When would a waterqueen fight against underwater indies ?
|
Maybe in games without water nations? In my view, the independents of water provinces vary quite a bit in strength, so one might grab one water province with quite some effort, and then proceed...
|

January 10th, 2005, 01:38 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Optimal Equipment for Water Queens
That's what's happened in the MP game that I'm playing against Deccan. The independent underwater provinces are contested by the heat-loving human preachers of Marignon (that's me) and some shambling rotting things (that's Deccan).
|

January 10th, 2005, 06:52 PM
|
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Optimal Equipment for Water Queens
Quote:
Zooko said:
That's what's happened in the MP game that I'm playing against Deccan. The independent underwater provinces are contested by the heat-loving human preachers of Marignon (that's me) and some shambling rotting things (that's Deccan).
|
Curses! Why are you reading this thread? Go away.
Now I am sure to see Phoenix Rods against my water queens. But I have all three of them! Muahahaha!
|

January 10th, 2005, 08:18 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2004
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Optimal Equipment for Water Queens
Phoenix Rods? What are those?
<with hands held behind his back>
Bphlah the Great and Firey
|

January 11th, 2005, 12:36 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Optimal Equipment for Water Queens
Rods of Phoenix. Constr. 6 item, Fire 3 (=20 gems) needed, lets wielder cast Incinerate (100 prec, range 25 spell giving 18+ an damage to one person) for 5 + base fatique.
|

January 11th, 2005, 07:05 PM
|
|
Major
|
|
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Optimal Equipment for Water Queens
Quote:
Endoperez said:
Rods of Phoenix. Constr. 6 item, Fire 3 (=20 gems) needed, lets wielder cast Incinerate (100 prec, range 25 spell giving 18+ an damage to one person) for 5 + base fatique.
|
Um, he was joking. He most certainly knows what they are! 
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|