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January 23rd, 2005, 04:14 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Mod questions
Quote:
Boron said:
Thnx for your help Endoperez <img src="http://forum.shrapnelgames.com/images/smilies/happy.gif" alt="" /> .
Especially the Oliphaunt will be really difficult to do because it should be like in the Films , very dangerous and powerful but not overpowered .
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It's a joy to help.
I have not seen the last film (I hated ents/irongard(?) part that was so wonderful in the book), but have read LotR trilogy. I don't know how a combination of arrows and trample works, but atleast trample and weapons is a bad choice. I would just give the Mūmakil trample+berserk, high hits and prot, maybe Tusks(length 3) to give it possibility to repel short weapons like swords, and siege bonus/high strength.
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January 23rd, 2005, 05:22 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
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Thanked 11 Times in 9 Posts
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Re: Mod questions
Quote:
Endoperez said:
I don't know how a combination of arrows and trample works, but atleast trample and weapons is a bad choice.
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In my first MP I had this TC S&A Noble (the chariot guy, trample and all) with heroic quickness around +150% and a missing eye affliction. I gave him jade armor, eye of precision and bow of war. In battle I expected him just to dish out 50+ arrows per turn...
...which he did. In addition to charging into enemy ranks, trampling all he could. My little hero trampled and shot arrows like there wouldn't be tomorrow (there wasn't - for him). I'm not sure, though, whether the combined shooting and trampling was working as it should or some strange bug due his 5+ actions per turn.
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January 23rd, 2005, 07:10 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Mod questions
Quote:
Endoperez said:
It's a joy to help.
I have not seen the last film (I hated ents/irongard(?) part that was so wonderful in the book), but have read LotR trilogy. I don't know how a combination of arrows and trample works, but atleast trample and weapons is a bad choice. I would just give the Mūmakil trample+berserk, high hits and prot, maybe Tusks(length 3) to give it possibility to repel short weapons like swords, and siege bonus/high strength.
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Yeah i didn't like the 2nd film too much too . Imo the end was bad chosen with a almost totally happy end in part 2 with holding helms deep and then the ents finishing off saruman totally .
From a dramatic perspective this end was really bad chosen imo .
Part 3 is really good though the best of all 3 films . A worthy end .
Another question to the mod : Which good freeware graphic editing programs do exist with which i can easily do the finetuning of my unitgraphics ?
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January 24th, 2005, 09:13 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Mod questions
I used combination of MS Paint and Irfanview, but I would have loved to have filters and some more color options. I have heard a lot about Gimp. I know it has been suggested for making maps, but what about units? 64x64 (or 128x128) has a world of difference to 20 mb map.
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January 25th, 2005, 04:46 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: Mod questions
I don't make sprites in GIMP, only maps. GIMP can be used to make good sprites as well. Personally I'm using 'spooky sprites', JK's sprite making program. It's probably the least userfriendly program he has made (hmm, actually it's not), but I'm used to it and it is designed for making dominions sprites.
GIMP has good filter and color options. You can do basically whatever you want. Might take some time to get into.
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