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  #1  
Old February 5th, 2005, 11:13 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Frost immune Devils?

Against devils the standard tactic is a prot 26+ SC for tanking and a wraithful skies capable caster far behind. Further a Prot 26+ tank with some serious weapons ( ember? ) can kill almost any number of devils even without the wrathful.

*If* the devils have weapons of sharpness prot will not work as well. Actually devils with weapons of sharpness are particularly hard to take on but they are rarely seen. However I just tested an SC with 30 prot and a life drain weapon against 100 devils and the SC still wins ( weird I would not have expected that ).

With Caelum your options open up from the standard tactics. But all anti-devil tactics ( except for massive prot SC's ) start with the Staff of Storms and wrathful skies. The false horror spam is a standard with Caelum.
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  #2  
Old February 6th, 2005, 02:16 AM
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Default Re: Frost immune Devils?

Bait them into a province and then spam Murdering Winter. Unless they're moving magically, you'll hit them before they move.
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  #3  
Old February 6th, 2005, 06:26 AM
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Default Re: Frost immune Devils?

Depending on who/what is leading them, you might try to kill those commanders and then force the whole army to retreat to nothingness in you territory. However, I don't think simple Seeking Arrows will be enough...
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Old February 6th, 2005, 12:48 PM
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Default Re: Frost immune Devils?

Quote:
Endoperez said:
Depending on who/what is leading them, you might try to kill those commanders and then force the whole army to retreat to nothingness in you territory.
Iron dragons are also very good at killing devils, if you have the earth magic for it.
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  #5  
Old February 6th, 2005, 01:57 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Frost immune Devils?

Quote:
Graeme Dice said:
Quote:
Endoperez said:
Depending on who/what is leading them, you might try to kill those commanders and then force the whole army to retreat to nothingness in you territory.
Iron dragons are also very good at killing devils, if you have the earth magic for it.
What is actually good at killing devils ( and I can not for the life of me figure out why ) is ghost riders.

I have no idea why they work but 8 castings will kill about 120 devils. Quite a bargin.

Again: I have no idea why. From the stats you would think that the longdead would not even be able to hit.
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  #6  
Old February 6th, 2005, 02:19 PM

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Default Re: Frost immune Devils?

it´s the charge bonus of the lance, those riders are really insane.
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Old February 6th, 2005, 03:01 PM

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Default Re: Frost immune Devils?

It could also be the hoof attack. Damage 10 ain't bad against devils and it reduces defence to boot (haha).
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Old February 6th, 2005, 03:13 PM
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Default Re: Frost immune Devils?

Wow, lots of useful stuff here! More on the background: We're on Karan, the game is quasi-over with me owning pretty much, but I refused to end the game without ever battling Abysia, since I never played a high-magic endgame before, so I insisted to get a beating! (There is Carrion Woods still there as well having quite some armies and most Artifacts as I can tell, but Cainehill seems to forget about this game despite occasional reminders... well, if the devils continue to remain unbeaten and Carrion Woods reawakes, I fear that I could still loose the game though... ) So I want to learn endgame-fighting. Inviting the devils for battle is not a concern, neither is wishing or clamming on my side, since that yields no insights for me...

At least for me, Research was finished a couple of turns ago. We are around 80+. There are healthy Tartarians on both sides (though I cannot heal them - maybe I should try some global spells other than a mere GaleGate...). EarthMagic is not a problem for both sides, too. My first mistake, I guess, was to split up my forces: ~40 StormDemons with AirQueens, ~40 Frost Fiends with 2 IceDevils, ~40 Vine Ogres with Tarrasque. Each pack backed up by 4-8 path-booster equipped seraphs, staff of storms, some seraphs and seraphines, few archers for chaff, etc. The IceDevils brought along an IronDragon, the Tarrasque an awakened Tartarian Sprit (Ember,Blood Thorn, Horrorhelm,Ded Dragon Scale,Rings of Warrior and Regen) and an afflicted spirit.

The enemy fields Devils, Heliophagus, ArchDevils, AbysianMages and a few storm demons. Boosters: Rush of Strength, Heat from Hell, Legions of Steel.

Some numbers:
IceFiends: 8 commanders, 55troops versus 6/340: 3 devils killed.
Storm: 6/50 vs. 10/475: 16 devils killed.
Tarrasque: 16/145 vs. 9/400: 105 devils killed.

So far, so nice. I was not impressed with the IronDragon, but it charged alone into the enemy ranks and died after dealing damage twice. I think it might not be well suited against size3 Devils because of its trampling attack despite having low AP.

Only the pack with the tarrasque did some damage, but that was probably due to three castings of NiefelFlames: A shot left most of the devils inside around 20hp (so 15hp damage), some few as low as 6hp, but never killing. However, I think it might be more cost effective to cast falling frost instead (considering fatigue and gems):

NiefelFlames: Range 35+, Area 25+, Fatigue 2/200, Dmg: 10(a.n.)
FallingFrost: Range 40+, Area 5+, Fatigue 20-, Dmg: 17+

Another thing I should have worried about is the heat: The last battlefield was around heat1-2, while the others where at cold1. I guess NiefelFlames are probably effected by the heat scale, so I shall retry (there are enough devils left ) with casting WolvenWinter before! And I will give Grip of Winter a try.

MurderingWinter was a disappointment though: I tried that a few turns ago, but the report showed only 10 hurt units, none killed for an army of more than 400! I did cast WolvenWinter twice that round to ensure that one of the castings was before, and indeed in the reports, one casting was beofre the MurderingWinter.

Wrathful Skies is nice, but I am deperately wondering what that Cold-Sensitivity of the Devils is good for...

----------
I meant DragonHelmets: 0 Enc, but 50% Fire Protection to complement the 50% from the burning pearl, sorry! But I guess I should not worry about that anymore: I will try Army of Gold instead, so 50% from the buring pearl might be enough if the boni stack. But Army of Gold does not protect from fires from the sky, so my seraphs should still wear more protective gear...
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  #9  
Old February 6th, 2005, 03:19 PM
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Default Re: Frost immune Devils?

Oh, to make AirQueens frost immune, I started out with giving them Rime Hauberks, which comes with a breath of winter effect built in, but maybe the 12 protection is a bit low. Better something else instead?

(BloodThorn+CharcoalShield or Hellsword, RimeHauberk,BurningPearl, Pendant of Luck)
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  #10  
Old February 6th, 2005, 04:07 PM

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Default Re: Frost immune Devils?

Quote:
Chazar said:
MurderingWinter was a disappointment though: I tried that a few turns ago, but the report showed only 10 hurt units, none killed for an army of more than 400! I did cast WolvenWinter twice that round to ensure that one of the castings was before, and indeed in the reports, one casting was beofre the MurderingWinter.
Just a side note, but I believe all the Wolven Winters, while cast on normal time, affect the target province on the 'event' phase. Anyone who wants can experiment: cast a WW on province where you teleport an army. The battle in magic battle phase will be resolved in a normal temperature, if you win you get announcement about a cold winter in the province and scale shifts to cold after that.

So, casting WW in tandem with Murdering one won't work - for it to do any good the WW should be cast one turn early. At least from what I've seen.
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