.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 10th, 2005, 08:30 AM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Province Size?

I would like to think of it as a county as well, since this feels right in terms of population, magic sites, etc.

However, militia and heavy troops can only move 1 province in a month. If such a unit can march only 10 miles per day (which is shabby), that would still be about 300 miles a month, or about 450 kilometers.

That is somewhere between the breadth of England and Germany.

See what I mean? Either province is too small to allow meaningful map-movement restrictions, or it is too large to be a platform which can handle PD and battles.
Reply With Quote
  #2  
Old February 10th, 2005, 09:11 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Province Size?

OK but do we have any choice? Should movement be more restricted? A game like this doesnt like to keep information from one turn to the next. It wants to read the info for each turn processing. So if we made it that "forest" ability allowed movement of 1 province a day, and non-forest capable moving thru forest areas took 2 or 3 turns to do it, I think we are looking at an entirely new non-PbEM style game.

Which they can do if they want but I think it would be another game, not an "improvement" of this one. (Not arguing, just thinking as Im typing)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old February 10th, 2005, 10:09 AM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Province Size?

Sorry, I should have made myself more clear.

There is one other option, of course, which is purely for RPG purposes, but which I am bringing up because the dev team has let slip the "aging" principle for dom3....

*Turns represent 1 week, not 1 month.* (Or even: 1 day)
Reply With Quote
  #4  
Old February 10th, 2005, 11:28 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Province Size?

The german version of the Wikipedia article about the battle of Kadesh says that one of Ramses II major mistakes was to have the divisons of his army marching 10km apart from each other and states that this meant a whole day of marching at that time, thus preventing the latter divions (who were just marching along the path of the previous devision) to reach the battle!!! The army consisted of 4 mixed divisions, each counting 5000 men. Well, you never know about wikipedia's truth, but I believe that one so far...

One should also consider that heavy rain, snowfall, etc. might furthermore prohibit marching at all!

Then I think there was a delay due to wait for short-range scouting: Where can the army pass? Where are suitable places for the night? Could there be places for ambushes?

The lack of proper roads poses another problem: An army of 5000 cannot march like ducklings one after the other along a mere trail. So how do they cross smaller rivers (I suppose Dom2-Maps show only major rivers, but not smaller brooks which already present a problem in the absence of big bridges!) or hills??? I thought armies of those times were sometimes even required to breach their way through smaller forests, no?

I am not speaking of mountain or forest provinces, since I suppose that "plain"-terrain type entails terrain having some smaller woods, smaller rivers (floodplains), dales and hills, but not a real huge wild forest without any trails! Likewise I imagine mountain provinces to be like the alps. BTW, how long did it took Hannibal to cross the alps?

I am no military expert and neither am I a historian, but by the considerations above I doubt that a roman army could traverse the breadth of england or german in a single month. Thus I guess that this all severly limits the size of those provinces even further. Also, not all provinces are of the same size, so some are easier to traverse than others, despite having the same terrain modifier. Who is an experts for mediaeval warfare here?
Reply With Quote
  #5  
Old February 10th, 2005, 12:18 PM

Hakko Hakko is offline
Private
 
Join Date: Sep 2004
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Hakko is on a distinguished road
Default Re: Province Size?

I got this little bit of info from this site:

Quote:
The first thing the soldiers were taught to do, was to march. The historian Vegetius tells us that it was seen as of greatest importance to the Roman army that its soldiers could march at speed.
Any army which would be split up by stragglers at the back or soldiers trundling along at differing speeds would be vulnerable to attack.
Hence right from the beginning the Roman soldier was trained to march in line and to keep the army a compact fighting unit on the move.
For this, we are told by Vegetius, during the summer months the soldiers were to be marched twenty Roman miles (18.4 miles/29.6 km), which had to be completed in five hours.

I presume this speed was over a Roman road, rather than rough terrain. It also mentions that a legion was expected to begin a campaign with 16 days' rations, which, along with other equipment, weighed in at somewhere between 66 and 93 pounds (30-41 kg). So, theoretically, in sixteen days, a legion cold march ~480 kilometers (300 miles) without resupply. I imagine that actual pace was slower, since sustaining that kind of speed over that long would probably kill the unit as a fighting force.
Reply With Quote
  #6  
Old February 10th, 2005, 12:32 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Province Size?

Impressive! Maybe strat move should change during summer and winter. That would make a nice complex addition to the game. Maybe non-storm-fliers should be grounded in winter as well...!
Reply With Quote
  #7  
Old February 10th, 2005, 01:40 PM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: Province Size?

Quote:
Chazar said:Maybe non-storm-fliers should be grounded in winter as well...!
That doesn't make much sense, winter isnt a perpetual storm, its just really cold (and possibly rainy or snowy or windy etc.)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #8  
Old February 10th, 2005, 03:37 PM
Reverend Zombie's Avatar

Reverend Zombie Reverend Zombie is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
Reverend Zombie is on a distinguished road
Default Re: Province Size?

Quote:
Chazar said:
Maybe non-storm-fliers should be grounded in winter as well...!
Or maybe allow them to move, but only TOWARDS THE EQUATOR of a given map. Assuming the earth isn't flat.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

Reply With Quote
  #9  
Old February 10th, 2005, 01:26 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Province Size?

Quote:
tinkthank said:
Sorry, I should have made myself more clear.

There is one other option, of course, which is purely for RPG purposes, but which I am bringing up because the dev team has let slip the "aging" principle for dom3....

*Turns represent 1 week, not 1 month.* (Or even: 1 day)
Well, the game already has seasons and years (3 turns/season, 12/year)... It seems you have quite long weeks (or days) in there!
Reply With Quote
  #10  
Old February 10th, 2005, 03:44 PM
bone_daddy's Avatar

bone_daddy bone_daddy is offline
Private
 
Join Date: Jan 2005
Location: Indiana, USA
Posts: 36
Thanks: 0
Thanked 0 Times in 0 Posts
bone_daddy is on a distinguished road
Default Re: Province Size?

Actually, after giving it a little more consideration, you're right. Ten miles a day is pretty low. It should probably be double that figure, assuming an average marching speed of 2 to 2.5 miles per hour over a period of 8 to 10 hours, which yields a range of 16 to 25 miles per day. So the province size should be about 600 miles. Which would be like marching across Texas.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.