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Old February 17th, 2005, 04:58 PM
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Bummer_Duck Bummer_Duck is offline
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Default Re: Modify the Randomness!

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I hope you realize how much more powerful all mages with random 2 or more would become... Arco Mystics are already good, but you would almost never get the "bad" three-times-one mages
Powerful as in it would be nice to actually execute a plan based on mages magic paths? Yes, I agree.

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Random is supposed to be random, because that is the only way for it to be balanced.
No, random is not necessarily balanced. It can be far from what I consider balanced. All this current system does is reward luck. I simply want less luck involved, more skill. You may have a great plan that revolves around getting a couple of paths on one mage. How logical does it sound to you that you would "try" to make that happen via academies, talent searching etc? You think it is more balanced to assume that you are going to spend resources on a mage you have zero use? That doesn't make sense to me.

How would you react if troops were recruited in this fashion? All the costs are averaged and you get to choose how many, but not what. So in one year you get a mix of 1 heavy calvery, 27 militia and 2 archers, when what you wanted was a 10 Heavy calvery. Seems a bit weird to me.
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Old February 17th, 2005, 05:27 PM

quantum_mechani quantum_mechani is offline
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Default Re: Modify the Randomness!

I think it would lead to much less mage variety, not to mention messing up the 'sorcery-elemental/linked randoms-unlinked random' balance system.
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Old February 17th, 2005, 07:14 PM

johan osterman johan osterman is offline
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Default Re: Modify the Randomness!

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Bummer_Duck said:
... All this current system does is reward luck. I simply want less luck involved, more skill. You may have a great plan that revolves around getting a couple of paths on one mage. How logical does it sound to you that you would "try" to make that happen via academies, talent searching etc? You think it is more balanced to assume that you are going to spend resources on a mage you have zero use? That doesn't make sense to me.
...
The game is not intended to play like chess. It has a many random components, quite intentionally. As for random magic picks on recruited mages being logical or not. It is magic. Perhaps not all Sages have aptitude for all paths of magic, perhaps a few Kings of the Deep have natural affinity for death, perhaps out of all the Gygjas you manage to scrounge up from the wilds around Jotunheim you only find one that specialises in astral etc.
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