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View Poll Results: Am I already screwed if I do not get access to sages?
Yes! (See my reasons posted above...) 6 30.00%
No! (See my reasons posted above...) 14 70.00%
Voters: 20. You may not vote on this poll

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  #1  
Old February 18th, 2005, 11:32 AM
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Chazar Chazar is offline
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Default Re: Why are Sages fair? Opinions wanted!

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Boron said:But in Dominions 3 with the new feature age sages are probably already 80+ years old and die after around 30 turns so they are not anymore a nobrainer there i guess
Hmm, how do you get all those 80+ year old sages if 12 turns are a year? So the conclusions is that a library burns out after a certain number of sages have been recruited, right? Now that would also limit the sages...

Edit: Clarification: The library runs out of recruitable sages because there are only people below 60 in the province left. Since 12 turns are a year, the population wouldnt age fast enough to produce further 80 year old sages anymore...I am joking!!!
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Old February 18th, 2005, 12:11 PM
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Boron Boron is offline
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Default Re: Why are Sages fair? Opinions wanted!

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Chazar said:
Quote:
Boron said:But in Dominions 3 with the new feature age sages are probably already 80+ years old and die after around 30 turns so they are not anymore a nobrainer there i guess
Hmm, how do you get all those 80+ year old sages if 12 turns are a year? So the conclusions is that a library burns out after a certain number of sages have been recruited, right? Now that would also limit the sages...
You get them because they start at the age of e.g. 78 years when you recruit them ... .
Once they are then e.g. 80 years old ( = 24 Gameturns ) they have each turn a 5 or 10% probability to die of old age

Another idea a bit off topic but concerning slightly unfair stuff would be that AQs and other powerful creatures serve you for 10 turns when you summon them but after that in order to keep them serving you they demand resources .
AQs would e.g. be free for the first 10 turns , demand 2 Airgems per turn for the next 10 turns of service , then 5 Airgems for the following 10 turns of service etc. .
And they would keep the equipment .
Would also make the Uniquesummoning more interesting because you can try every 10 turns out of the blue a summoning and get maybe a fully equipped AQ .
If the AQ gets killed you get only an empty AQ though .

What do you think ?
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Old February 18th, 2005, 01:40 PM
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Default Re: Why are Sages fair? Opinions wanted!

Just to be clear, I don't think there is any reason to nerf sages. That said, they're basically lazy academics who want to sit around in library lounge sofas all day. They're probably old and frail, and have a lifetime of resentment from being picked last for the sports teams in school.

...so, to be "nice and thematic", give them 6 HP, 15 base encumbrance, 2 AP, and a new weapon, "Feeble Slap" (-4 damage, -2 defense, -2 attack). And make them a little confused in chaotic situations - randomly swap the order of their spell scripts for combat. And last but not least, since forging smacks of "real work", give them a -50 forge bonus=)

0 strat moves might be interesting, too.

"Sir, Ermor is invading! Their ghoul hordes will eat you alive! We have to leave now!"

"Ehhh... what's that you say, sonny? Don't play soldier in the library, you hear? Now let me finish this book."
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