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March 8th, 2005, 12:01 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: The Grand Anti-SC competition!
Quote:
Tuna said:
I just found another sliiight problem. There are 2 sphinxes. 
I quess I'll just have to mod him strategic move and hope that that'll work.
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What else could you do, even for 1 sphinx?
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March 8th, 2005, 12:02 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: The Grand Anti-SC competition!
Teleport, but that would screw the order of battles...
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March 8th, 2005, 12:12 PM
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Corporal
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Re: The Grand Anti-SC competition!
Cant teleport a sphinx. Just doesn't move...
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March 8th, 2005, 01:13 PM
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First Lieutenant
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Re: The Grand Anti-SC competition!
1 sphinx or other immobile could start in the fight province, but yeah 2 is problematic...
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March 8th, 2005, 01:18 PM
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Captain
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Join Date: Feb 2004
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Re: The Grand Anti-SC competition!
BTW: What happens if two fountains battle each other? Is it simply the case that the defender wins by the battle turn limit?
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I also noticed that you did not ask where the combatants should be placed on tactical setup...?
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March 8th, 2005, 02:45 PM
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Sergeant
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Re: The Grand Anti-SC competition!
With all this effort being put into this competition, you might as well run the fights several times and see whether there are any consistent winners and losers.
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March 8th, 2005, 02:49 PM
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Corporal
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Re: The Grand Anti-SC competition!
Quote:
sushiboat said:
With all this effort being put into this competition, you might as well run the fights several times and see whether there are any consistent winners and losers.
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Yeah, planning to. But first I need some more competitors, as there are only 14 left now.
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March 8th, 2005, 03:13 PM
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Major General
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Re: The Grand Anti-SC competition!
Well, the fountains likely have spells to duel each other with, so it's not inconceivable that one wins. They might also summon monsters to help...
If neither kills the other before the time limit, the attacker presumably explodes at the "all attackers who haven't retreated instantly die" mark.
I wonder how viable an all-offense 'Ginsu the Damned' approach (e.g. Nataraja casting Curse and Astral Weapon, then using a ridiculous number of attacks to maim the enemy into a blind, crippled, feebleminded mute) would do; it'd be readily countered by regen, I think, but would perhaps be amusing anyway.
Different tack from a hypothetical 'Zzzz' approach (e.g. Ettin Mandragora w/ E3, RoWizardy, stockpile of Earth gems, casting Petrify and then attacking with those nasty sleep vines), or perhaps an absurdly extreme 'Tim "More Power' Taylor' approach going for pure damage.
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March 8th, 2005, 04:27 PM
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First Lieutenant
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Re: The Grand Anti-SC competition!
Quote:
Absurdly extreme 'Tim "More Power' Taylor' approach going for pure damage
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This sounds like what I went for. I don't think it will do so well but it was fun to design. Hmm, I probably should have used a Nataraja chassis instead of what I used. Oh well.
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March 8th, 2005, 04:34 PM
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Captain
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Re: The Grand Anti-SC competition!
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