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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Scenarios, Maps & Mods

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Old March 18th, 2005, 01:07 PM
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Default Re: Recruitable Rebalance Version 6, non-beta, is

Cainehill: there already are mods which do that. I don't remember if they are available somewhere, but try searching for them from the forum.
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Old March 19th, 2005, 11:41 PM
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Default Re: Recruitable Rebalance Version 6, non-beta, is

Quote:
Cainehill said:
...
There's been a lot of us who've mentioned that we'd love the option of limitting research the way it is in the demo : capping it at level 4 while avoiding the other limits of the demo. Even better would be an option to pick which is the highest research level (2, 3, 5, 7, etc) to be used. Not something most people would want to play regularly, but a very nice change of pace, with higher level magic and construction removed.

Best of all, something like this could be coded with minimal effort, since it would merely change the cap. Here's hoping to see something like it in Dom3

It is pretty easy to mod out (or up) the spells. I agree it'd be fun. I've been working on a Hard Magic mod for a long time (taking forever mainly due to lack of spare time).

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