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  #1  
Old March 19th, 2005, 09:51 PM
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Default Re: A gift to the modding community

Thank you!!!
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  #2  
Old March 21st, 2005, 01:43 PM
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Default Re: A gift to the modding community

This is great stuff! Thanks! I'm glad the tome was of help to you.

~Dae
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  #3  
Old March 21st, 2005, 02:07 PM
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Default Re: A gift to the modding community

By the way, Cherry. You mentioned some misspellings you had to correct. Do you by chance have a list of the edits you made so I can correct them in the tome, too?

Regardless, I'll do a pass over spell names to verify spellings.

Thanks for the heads up!
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Old March 21st, 2005, 03:01 PM
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Default Re: A gift to the modding community

Cherry, would it be easy for you to do this with all of the magic items as well? At the moment I can't remember if there is an excel sheet on them too...
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Old March 21st, 2005, 03:12 PM

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Default Re: A gift to the modding community

Interesting... I'll definitely be using this.
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  #6  
Old March 21st, 2005, 10:17 PM
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Default Re: A gift to the modding community

Quote:
Ighalli said:
Cherry, would it be easy for you to do this with all of the magic items as well? At the moment I can't remember if there is an excel sheet on them too...
I will if you can point me to it. The only one I know of is Zen's PDF, which I can't edit. If he has it in Excel format, I think I'd be able to use the data.
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Old March 21st, 2005, 07:12 PM
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Default Re: A gift to the modding community

Ok, I corrected all the site-finding spell costs, and version 1.3 is posted at the top (meaning, the first post in the thread, not this post. This post contains an excel attachment for Dae). Thanks to Bummer_Duck for noting those errors.


Quote:
daesthai said:
By the way, Cherry. You mentioned some misspellings you had to correct. Do you by chance have a list of the edits you made so I can correct them in the tome, too?

Regardless, I'll do a pass over spell names to verify spellings.

Thanks for the heads up!
I do not have a list, however, I do have a customized version of The Tome with the corrections and some other special columns I use to generate the mod. I'll post it here ("The Tome Custom", clever name, isn't it?) so that you can easily access the corrections. If you sort the tome by spell name, and sort the modified tome by spell name, you can directly copy and paste columns from one to the other.

IIRC the columns I made corrections to are spell name, path cost, gem cost, and fatigue cost... many of the changes are listed in the "spell null mod.dm" version 1.3.

And thanks a lot for your work! I was typing in data manually, and it took me 4+ hours just to do Conjuration. And I'm sure it had multiple mistakes, as well Once I found the Tome, everything became vastly easier!
Attached Files
File Type: xls 342356-The Tome Custom.xls (1.38 MB, 175 views)
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Old March 21st, 2005, 07:58 PM
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Default Re: A gift to the modding community

I've revised the version number of the .xls to 1.6 and posted the file (in RAR archive form) to my site as the latest incarnation of The Tome.
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Old March 21st, 2005, 08:05 PM
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Default Re: A gift to the modding community

Thank you and Arryn both for making the edits. I had already started making changes prior to seeing your posts. (So Cherry, you can disregard the pm I sent you. hehe)
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Old March 21st, 2005, 08:24 PM
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Default Re: A gift to the modding community

Quote:
daesthai said:
Thank you and Arryn both for making the edits. I had already started making changes prior to seeing your posts. (So Cherry, you can disregard the pm I sent you. hehe)
OK

However, I should note to both you and Arryn: What I posted is not a Tome version 1.6... it should not be made available to anyone except Daesthi and modders, since it has a bunch of mysterious columns that will confuse people! It is "customized" for the purpose of auto-generating spell mods and is not nearly as easy to read as the real Tome. It has some advantages, like being easier to sort in (almost) the same order as spells are listed in Dominions II due to some of the additional columns... but most of the columns detract from its usability as a resource to players.
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