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  #1  
Old March 20th, 2005, 08:35 PM
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Arralen Arralen is offline
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Default Re: False Horror

AFAIK (and as the devs told sometime ago):
Special weapon properties (magic, poison, etc.) do not work for repel - it does only and exactly 1 point of damage.

This is purely physical damage. If etherealness or luck helps - it's a good question, I have never seen it mentioned by the developers!

But keep one thing in mind: For a repel to hit the attacker, the defender must
a) beat him attack vs. defense
b) beat him damage vs. protection (obviously capped at "1")
So you'll have a hard time hitting the FHs due to def of 16.
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  #2  
Old March 20th, 2005, 09:26 PM
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Saber Cherry Saber Cherry is offline
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Default Re: False Horror

Quote:
Arralen said:
AFAIK (and as the devs told sometime ago):
Special weapon properties (magic, poison, etc.) do not work for repel - it does only and exactly 1 point of damage.

I was just checking that out, and you're right true... seems strange to me, but that's the way it is...
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Old March 20th, 2005, 10:34 PM
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Default Re: False Horror

Azhur from about turn 20-30 the False Horrors were the only cheap thing which works for my Pythium vs. your Pans .
My troops are inferior and you even killed one of my early medium equipped AQs .

Tuidity already listed almost everything you can do against False Horrors and unfortunately for me there are a few things listed that you could do well as Pangenea . You gave me a good fight until now anyways already though i still don't understand why you attacked me only a few turns after our NAP and why you didn't continue your war with Ulm .
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Old March 21st, 2005, 03:38 PM

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Default Re: False Horror

Quote:
Boron said:
You gave me a good fight until now anyways already though i still don't understand why you attacked me only a few turns after our NAP and why you didn't continue your war with Ulm.
Thanks.. well I thought that it would've been easier to commit a surprise invasion against your nation, but as said before, it didn't go too smoothly. Nevertheless it was a good game till it lasted (for my part) and I most certainly gained valuable information for my next MP-attempt.
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Old March 21st, 2005, 08:37 PM
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Default Re: False Horror

Quote:
Azhur said:
Thanks.. well I thought that it would've been easier to commit a surprise invasion against your nation, but as said before, it didn't go too smoothly. Nevertheless it was a good game till it lasted (for my part) and I most certainly gained valuable information for my next MP-attempt.
Me too . I didn't know that Centaurs are so tough . If i hadn't had the false horrors i think i would have had nothing cost effective to stop them . If i would have been e.g. Man or Machaka your Centaurs would have probably overrun me . Even with my False Horrors , AQs etc. you put up a damn tough fight . Good Game Azhur
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Old March 21st, 2005, 09:02 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: False Horror

You would think that Thurges and communicants would be perfectly cost effective against Centaurs. Quickened Orb lighting, falling frost, thunderstike, ensalve mind, and soul slay would work dandy against Centaurs.

However it's not as cost effective as false horrors since the false horrors do the job and don't require the communicants.
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  #7  
Old March 21st, 2005, 09:30 PM
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Default Re: False Horror

Quote:
Huzurdaddi said:
...
However it's not as cost effective as false horrors since the false horrors do the job and don't require the communicants.
Yeah my tests with communicants were not too pleasant . If you have only a few they die in every battle because of fatigue , if you have a lot then this army is a perfect prey for rain of stones and the like . So i now don't use communicants anymore as Pythium because in earlygame the false horror is imo good enough and later i can make a staff of storms or banner of northern star and then i have at least a2 or s3 on all theurgs , thats enough for me . My pythiumgoal is anyways always to reach lategame and then win by hoarding
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