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  #1  
Old March 27th, 2005, 09:19 AM
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Default Re: Unit Cost Equation

I don't think a mage formula is any more relevant to Niefel Jarls as to Ice Devils. They aren't mages so much as supercombattants with free magic paths... that can go underwater...

Jarls and Ice Devils are similar, but nobody thinks of Ice Devils as mages.
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  #2  
Old March 27th, 2005, 12:06 PM
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Default Re: Unit Cost Equation

There are some database errors in the magic paths. Oops! The errors are
sporadic, so I doubt that the formula will change much. I will repost after I
correct the problem.
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Old March 27th, 2005, 02:20 PM
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Default Re: Unit Cost Equation

Here is the corrected version.

Cost = (2.7 * MagicRes) + (.6 * TacMove) + (.7 * RegLdr) +
(29.4 * FullRand) + (37.2 * ElemRand) + (26.9 * SorcRand) + (37.5 * Blood) +
(30.6 * Death) + (32.8 * Earth) + (33.2 * Fire) + (37.8 * Nature) +
(31.8 * Astral) + (33.2 * Water) + (16.3 * Holy) + (30.8 * Unholy) +
(2.5 * Att_Def) + (12.9 * Air_Prec) + (11.0 * HP_Str)

Att_Def = ((Att - 9.4) / 2.1) + ((Def - 9.5) / 3.2)

Air_Prec = ((Air - .3) / .7) + ((Prec - 10.6) / 1.9)

HP_Str = ((HP - 12.8) / 8.1) + ((Str - 10.5) / 3.2)


Here are the mismatch lists. The lists changed a little, so I also include the
ones that dropped off.

Code:
Mage            Real_Price   Formula

Starspawn 150 294
Sorceress 110 200
Centaur Hierophant 80 166
Asmeg Jarl 160 241
Troll King 150 229
Master 5 Elem 190 269
Witch Doctor 80 144
Sidhe Champion 140 203
Amber Clan Mage 160 220
Circle Master 100 160

Garnet Priestess 100 153
Theurg 150 210
*Sidhe Lord 280 274
Grand Master 270 317


Warrior Mage 200 142
Pan 350 290
Hydromancer 180 117
Starspawn 280 216
Navigator 180 102
High Priest of Sun 390 306
Lizard King 280 179
Capricorn 350 247
Anathemant Dragon 360 232
Alchemist 300 122

*Arch Theurg 380 339
Niefel Jarl 500 443
*Hangadrott 400 361


* These had database errors earlier.

Attached Images
File Type: gif 343675-mage_stats2.gif (56.0 KB, 114 views)
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Old March 27th, 2005, 02:40 PM
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Default Re: Unit Cost Equation

Since there is a Starspawn in both lists, maybe it would be better for you to make sure which one is which... I haven't played R'lyeh in a long time, and can't remember which one is cheaper. Also, which Sorceress is that on the upper list?
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Old March 27th, 2005, 07:01 PM
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Default Re: Unit Cost Equation

Endoperez, your hunch was right. The starspawns got switched somehow, so
the more expensive one matches well. Same problem with the sorceresses.
Oh, well, maybe next weekend.
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Old March 27th, 2005, 07:34 PM
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Default Re: Unit Cost Equation

Wow, I hadn't thought of THAT! I just didn't know which one was which. Well, it's nice to be of help, even when I don't realize I'm helping...
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Old March 28th, 2005, 01:54 AM
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Default Re: Unit Cost Equation

Sushi!
Sorry about the errors in the database (hope I didn't cost you more time than I saved). Great work!
Quote:
johan osterman said:
Some of the units that your formula report as overpriced are intentionally overpriced for thematic reasons, such as the Lizard King. . .
I agree, after Sushi's equation contains all the variables he's prepared to list, the next step is to remove those units whos cost is thematically altered. They aren't representative of the truest cost equation, because they are altered.
Quote:
Kristoffer O said:
Sacred troops and priests have 1/2 upkeep and are generally given costs 25-50% higher. This might explain some of the worst buys.
The cost should be accounted for by the fact that they have holy magic (for the mages only).

Anyway ATTACHMENT

Attached is the updated costing spreadsheet. I'll make it cleaner whenever I know the equation is as complete as its going to get. . .
Attached Files
File Type: xls 343728-SushiUnitPriceCalcV03.xls (16.5 KB, 79 views)
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