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April 11th, 2005, 05:22 PM
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Lieutenant General
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Re: BUG: Summoning half a wolf per forest province
Quote:
Chazar said:
Sure, but I thought that there is no random factor involved when summoning allies! Is there? I thought that I would get one wolf in non-forest provinces and always two in forest provinces...
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From my testing, you get 3 per turn everywhere.
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April 11th, 2005, 05:26 PM
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Sergeant
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Re: BUG: Summoning half a wolf per forest province
Three wolves per turn per werewolf, regardless of terrain, has been my experience too. Is it possible that one of the werewolves was not set to summon? Perhaps for one werewolf, its summoned wolves appeared in its squad instead of in the garrison?
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April 11th, 2005, 06:24 PM
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General
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Re: BUG: Summoning half a wolf per forest province
It has always been 3 wolves per werewolf... and only one werewolf per province can do summoning. Others can be assigned to summon as well but nothing will happen.
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April 11th, 2005, 09:50 PM
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Sergeant
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Re: BUG: Summoning half a wolf per forest province
Quote:
NTJedi said:
It has always been 3 wolves per werewolf... and only one werewolf per province can do summoning. Others can be assigned to summon as well but nothing will happen.
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That are nasty things that should be made clear or fixed.
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April 12th, 2005, 04:52 AM
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Captain
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Re: BUG: Summoning half a wolf per forest province
Quote:
sushiboat said:
Three wolves per turn per werewolf, regardless of terrain, has been my experience too. Is it possible that one of the werewolves was not set to summon? Perhaps for one werewolf, its summoned wolves appeared in its squad instead of in the garrison?
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Good point! Both were still set to "summon allies", but one of them had wolves assigned to him, so I could have just missed the squad's increased number! Otherwise, if NTJedi is right, does this affect other summons as well?
In any case, I will investigate this matter over the next few turns more closely and report back here. However, it seems that there is a bug then in Zen's Summoned Creature Quick Reference v1.0, where it specifically says that Werewolves summon one wolf per non-forest province and two per forest province (see Call of the Wild)...
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April 18th, 2005, 03:02 PM
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Re: BUG: Summoning half a wolf per forest province
Another turn came to pass with two werewolves summoning allies together within one and the same forest province. Both werewolves had a squad of wolves attached to them:
Each werewolf summoned up exactly three wolves. However, only three appeared within the province's garrison; the other three joined their brethren in the squad assigned to the first werewolf. This minor glitch is probably the sole cause of my misperception. It is odd that only one of the summoned groups appears in the garrison while the other summoned group joins an assigned squad right away...
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April 18th, 2005, 03:09 PM
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National Security Advisor
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Re: BUG: Summoning half a wolf per forest province
I quess you checked that both werewolves had free leadership...
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April 18th, 2005, 03:33 PM
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Captain
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Re: BUG: Summoning half a wolf per forest province
Quote:
Endoperez said:
I quess you checked that both werewolves had free leadership...
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Yes: Both had 14 wolves previously assigned and 25 leadership (no experience, no afflicitons).
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April 18th, 2005, 06:28 PM
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Sergeant
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Re: BUG: Summoning half a wolf per forest province
Well, it's nice to know that more than one werewolf can summon successfully.
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April 19th, 2005, 05:06 AM
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Major
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Re: BUG: Summoning half a wolf per forest province
Quote:
Chazar said:
Quote:
Endoperez said:
I quess you checked that both werewolves had free leadership...
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Yes: Both had 14 wolves previously assigned and 25 leadership (no experience, no afflicitons).
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Each leader can lead up to 5 squads. These 5 squads are actually "slots", so you can have 0 troops in squad #1 and 14 in squad #2. Summoned critters like wolves are merged into squad #1 if it isn't empty (and the leader has some leadership left), otherwise they go to the province garrison.
From what you describe, I assume your 2nd werewolf had 0 troops in his squad slot #1, and 14 in squad #2, #3, #4 or #5. You can check this by assigning a garrison unit to this leader, if a new squad is created "above" the current squad, then this squad number is > 1.
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