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  #1  
Old June 12th, 2005, 04:16 PM
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Endoperez Endoperez is offline
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Default Re: new mod: stronger national heroes

Oh, of course. I just thought he didn't have the ability, because he didn't get the order for it. Of course, he wasn't on enemy province, or even hiding/sneaking.
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  #2  
Old June 12th, 2005, 08:07 PM

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Default Re: new mod: stronger national heroes

I'm not sure if the mage heroes needed boosting, but the melee ones do look better.
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  #3  
Old June 12th, 2005, 08:14 PM
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Default Re: new mod: stronger national heroes


Cat's pajamas, albeit I do think that Machaka's "Yasini the King Triumphant" should be left at H4, not H5. I think all the other heroic priests are simply one level higher than the normal priestly maximum for their nations, leaving Pythium and Marignon as the only ones who get an H5 for their utmost priest-hero.

Looked through them all just now, and it really makes them look like you'd be happy to get any of them - previously _way_ too many were imperceptively better than normally recruitabale units. (Example : Vanheim's Farbaut the berserker - dies just like that when the unmodded one is used in combat, even if you trick him out with magic items, at which point he _still_ dies and you lose the items. )
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Old June 13th, 2005, 08:52 AM

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Default Re: new mod: stronger national heroes

I uploaded v1.1 in the original post.
The reason I buffed the mages is, because even though they were definitely useful before, many of them felt just like national mages with one extra magic level.

I wanted them to be always better than recruitable commanders to give them more of a larger than life feel.
But I definitely have to thank you qantum_mechani for the idea to add extra item slots. It´s a subtle buff that doesn´t mess with early game balance.
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  #5  
Old June 13th, 2005, 10:21 AM

Oversway Oversway is offline
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Default Re: new mod: stronger national heroes


I havn't used the mod but I like the idea. In my mind, it is something to make a turmoil & luck scale just a little more desirable.
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  #6  
Old July 17th, 2005, 03:32 PM

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Default Re: new mod: stronger national heroes

uploaded version 1_2 in the first post. Tell me if you like the changes.
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  #7  
Old July 20th, 2005, 04:20 PM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: new mod: stronger national heroes

What about posting the changes outside the attachment here?
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  #8  
Old July 20th, 2005, 04:56 PM

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Default Re: new mod: stronger national heroes


Compared to 1.1, looks like

- Added an image for the mod (very nice)
- Rago: set weapons
- Marius Lorca: reinvig 4 -> 3, set weapon
- Master of the Games: reinvig 2 -> 1, set weapon and armor, set poor leader
- Hierogallus: str, att 15 -> 16, expert leader, set armor
- Knight of the Stone: set weapons
- Brangwen: mr 15 -> 17
- Hanif: set weapon
- Ghoul Baron: ap 7 -> 12, set armor
- Raterik: set enc 4, changed weapon, set black steel helmet, black steel full plate, black steel kite shield
- Hildegard: att 17 -> 16, def 18 -> 17, enc 2 -> 3, set weapons, armor
- Barthulf: changed weapons, set armor
- Niklatu: expertleader, set ap 12
- Orokestes: str 15 -> 16, set weapon
- Caractor: set weapon, added pillagebonus 25
- Angelique d'Armand: set armors
- Ramshead: removed awe, set weapon
- Panicratos: set weapon
- Farbaute: set weapons
- Sporsnjall: def 14 -> 16, set weapons
- Ainra: removed fire 2
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