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  #1  
Old July 20th, 2005, 09:41 AM
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Endoperez Endoperez is offline
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Default Re: Conceptual Balance Series (Mod)

As far as I understand, the bug is in the current version of Zen's mod. Greath Enchantress generates an astral pearl pper turn in the base game, but the Oracle's ability is added in the mod.
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Old July 20th, 2005, 12:30 PM

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Default Re: Conceptual Balance Series (Mod)

Quote:
Endoperez said:
As far as I understand, the bug is in the current version of Zen's mod. Greath Enchantress generates an astral pearl pper turn in the base game, but the Oracle's ability is added in the mod.
Bummer. 2 pearls per turn is the Oracle's most redeeming quality!
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Old July 20th, 2005, 01:04 PM
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Default Re: Conceptual Balance Series (Mod)

It shouldn't be that hard to fix if it really is a bug in the most recent version of the mod... But as there have been gem-generating units since Dom:PPP and the newest patch is old, there is little possibility of the game having the bug.
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Old July 20th, 2005, 01:11 PM

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Default Re: Conceptual Balance Series (Mod)

The oracle doesn´t generate the gems, because Zen put a #clearspec command after the #gemprod command. So it gains the ability to produce gems and loses it immediately.
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Old July 20th, 2005, 05:46 PM

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Default Re: Conceptual Balance Series (Mod)

Quote:
Turin said:
The oracle doesn´t generate the gems, because Zen put a #clearspec command after the #gemprod command. So it gains the ability to produce gems and loses it immediately.
I do that with my kids: "Here, have a Snickers. NEVERMIND!" and yank it away as they grab for it.
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Old July 25th, 2005, 07:17 PM

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Default Re: Conceptual Balance Series (Mod)

Quote:
Huntsman said:
Quote:
Turin said:
The oracle doesn´t generate the gems, because Zen put a #clearspec command after the #gemprod command. So it gains the ability to produce gems and loses it immediately.
I do that with my kids: "Here, have a Snickers. NEVERMIND!" and yank it away as they grab for it.
That's just wrong!
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Old August 2nd, 2005, 02:38 PM

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Default Re: Conceptual Balance Series (Mod)


So I was reading one of the mp threads talking using the mods and I thought I'd post some of the ideas here that were interesting. I don't take credit for any of it.:

- make the common sc buffs (quickness, flying, and luck were mentioned) harder to obtain. Raise spell level and/or cost, as well as raise item cost.

- nerf life draining weapons less... people seem upset with -10 damage on wraith and hellswords. Would 0 damage be better compared to some other weapons? I'm not sure what is a good choice here since I don't mind the item mod as is.
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