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October 6th, 2005, 03:38 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
ok
just asking
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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October 8th, 2005, 03:26 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
TCP/IP works!
I went to visit a friend today, and took my USB 512 Mb memory stick with me. That thing is all-around useful, and can run Dominions. I tested it, and it worked. I could connect to the test game I had my computer hosting. We can start.
Almost. 
Is everyone comfortable with the settings? I think we agreed on not having Rich, as that would go overboard with 6 players on a map where 6 is minimum amount. Independents 6, renaming allowed, others at default. Picture of the settings is attached for easy viewing. And we will also need a master password, just in case someone forgets theirs. Hopefully everyone still remembers their password.
Did we ever decide on a name? And when shall we start?
I can leave my computer on from 5.00 to 20.00 GMT at least on weekdays, but as I can't sleep with my computer humming it will be off the other time. This also means the hosting won't happen at midnight, but probably at about 18.00 GMT. This means that you have until 18.00 GMT to edit your turns. The hosting days will probably be Monday, Wednesday and Friday when we get longer into the game. Of course, if everyone has played their turn, my computer will host the new turn and, if you were the last one, you will see your next turn just as soon as my computer finishes.
If you don't have any earlier MP experience, READ THIS:
My computer will 'host' when all players have played their turns. Checking your turn and leaving will be counted as "playing one's turn"! To see your turn without the turn registering as "played" press Esc and choose "exit without saving". This means that your orders of nothing will NOT register as having played your turn! If you just want to see your turn and not play it, choose Esc - Exit without saving!
Last edited by Endoperez; August 13th, 2008 at 11:32 AM..
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October 9th, 2005, 11:41 AM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
I am back! we can start playing
call the game "smeg!"
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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October 11th, 2005, 05:34 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
There seem to be some problems, but I quess we just have to try and see. The IP that should connect is 80.223.102.19 ,the port is 1111.
To connect to a server, you have to choose Network from DomII main menu, then enter the ip, then the port, and if everything would work you could then play your turn. However, I'm afraid it won't connect, as I was unable to connect today when I last tested it. Does anyone know if numpad works? I seem to recall that numbers entered with numpad didn't work for the ip address even though they looked the same, but was this fixed?
It will be about 7 hours before I'll open my computer and set DomII as ready to host, so try again then. Please, post here or e-mail me whether it works or not, and while you are at it, tell if you finished your turn or not. The game isn't set to auto-host, as I'm not sure if everyone will be able to connect to my computer. Because of that, nothing will happen before I host it myself, and that won't happen before we get this to work properly. When we reach that point, I'll set up the sheduled autohosting.
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October 12th, 2005, 12:48 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
UPDATE:
Our home connection seems to start coughing every now and then. Earlier today, I couldn't even get a browser anywhere before restarting my computer twice and the modem once.
The networks seemed to work nicely now, but then I hit error with Dominions. It just throws a "Network Error" at me when I try to start it as a server.
EDITED
Okay, DomII didn't work because the port 1111 was already in use... by the game itself! I used --textonly switch to have the game to run insivibly, but didn't think it worked because I didn't see anything.
So, it seems there are no problems with Dominions on this end.
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October 12th, 2005, 03:32 PM
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Sergeant
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Join Date: Jun 2005
Location: England
Posts: 264
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: calling all players
didnt work, PBEM?
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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October 12th, 2005, 05:49 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: calling all players
Hmm, I completely forgot about that. I'll send the files to you all right away. Thanks for reminding me, and sorry about forgotting them.
EDIT: I sent the turns, but forgot to tell what to send back. Until I get the TCP/IP to work, we might as well play a few turns in the old way.
The folder in which you placed the .trn file you should have gotten is the folder for this game. After you have played your turn, your orders will appear there in the nation.2h file. That is, you'll have arcos.2h or ulm.2h or... Of course, you only can get the .2h for the nation you play, so this should be simple enough in this case. You can e-mail this .2h file to me, and if I have everyones' order, I can place them to the correct folder, generate the new turn and send the new .trn files back to you. However, we hopefully WON'T have to do this too many times, as I'm trying to get the TCP/IP thing to work.
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