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October 11th, 2005, 04:09 PM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: Blood Simple?!
Quote:
NTJedi said:
And combined with a 20% from unrest is too likely in my book. You never have close battles anyway so there's no need for you to worry about it.
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The chance that all three blood hunters will fail approaches 2%. Why are you worrying about events that will only happen in 1 out of every 50 attacks, when your province is only likely to experience 5 attacks in a game.
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One turn lost blood-hunting/researching since it's a magic casted battle and another turn lost to recapture the province. And if the blood hunters were unable to retreat into a province without a lab then you're sending them into battle without blood slaves making them virtually powerless.
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This would be a problem for you with any blood nation thanks to your choice to perform unnecessary tasks.
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Call of the wolves v.s Mictlans 10 PD
way too risky in my book.
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You'd be better off to buy a single Tribal King and have him capture slaves than to worry about supplying blood slaves to your hunters. Your hunters are expendable, your play time isn't.
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Summon imps casted by 3 blood mages is 18 imps... when casted again during battle that is 36 imps plus PD. And this has won battles for me against hordes from hell.
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Of course, you could have just had your hunters retreat, then move them back in to retake the province the next turn.
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House rules are set before a game starts... no one forces them to play these games with house rules. If they don't like the house rules they should host their own game.
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You are complaining that Mictlan can't use castles to protect its blood hunters. That is micromanagement created solely by the house rules you chose, so you certainly can't complain about it.
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Guess you're just in a total different game experience compared to others since this has been mentioned before yet you deny the big micromanagement with Mictlan. Obviously you don't believe me or anyone whose complained about this before, as I've listed below:
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Maybe you should learn to read while you go about learning that repeating the same assertion does not make it anymore true. I have issues with your complaints about micromanagement. Please don't bring up irrelevant appeals to popularity.
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October 11th, 2005, 05:18 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Blood Simple?!
Quote:
Graeme Dice said:
The chance that all three blood hunters will fail approaches 2%.
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I'm not saying they all will fail, but even 15% of increased failure compared with zero unrest is not a comfortable setting for me. And if they don't fail then unrest increases even more dropping population and decreasing chances even more.
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This would be a problem for you with any blood nation thanks to your choice to perform unnecessary tasks.
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Yes but those blood mages might not need to flee if they were originally setup with blood slaves at the start of a magic casted battle. 36 imps for holding a province is well worth the six blood slaves the mages hold... sorry you don't agree.
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Your hunters are expendable, your play time isn't.
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Three blood hunters each with 2 or 3 blood slaves adds good protection for a province... thus winning is worth my playtime.
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Of course, you could have just had your hunters retreat, then move them back in to retake the province the next turn.
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You know... keeping that province and killing the attacking force is better in so many ways then your retreat and recapture strategy.
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Graeme Dice said:
You are complaining that Mictlan can't use castles to protect its blood hunters. That is micromanagement created solely by the house rules you chose, so you certainly can't complain about it.
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The micromanagement exists with or without the house rules... did you not read the quotes from the other gamers?
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Graeme Dice said: I have issues with your complaints about micromanagement. Please don't bring up irrelevant appeals to popularity.
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NO... you've been saying the micromanagement wasn't that bad. These quotes from many other gamers CLEARLY indicate the micromanagement is painfully noticed with Mictlan. The only reason I see you not experiencing this is if you've been playing small maps with Mictlan.
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October 11th, 2005, 06:18 PM
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General
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Join Date: Nov 2000
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Re: Blood Simple?!
Quote:
NTJedi said:
I'm not saying they all will fail, but even 15% of increased failure compared with zero unrest is not a comfortable setting for me.
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I'm not sure where you pulled out a 15% failure rate. The failure rate is about 28% for 20% unrest and a B2 hunter.
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And if they don't fail then unrest increases even more dropping population and decreasing chances even more.
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Unrest doesn't cause population losses, and the decreased chance of success will bring your unrest back down. At the map sizes you are complaining about I'd assume that you'd have maybe 20 hunting provinces. Most of the will succeed, making the occasional failure pretty much unnoticeable.
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Yes but those blood mages might not need to flee if they were originally setup with blood slaves at the start of a magic casted battle. 36 imps for holding a province is well worth the six blood slaves the mages hold... sorry you don't agree.
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You claimed that this was additional micromanagement for Mictlan. Given that it's a playstyle choice of yours that you would apparently use for any blood nation, it's certainly not a Mictlan problem.
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Three blood hunters each with 2 or 3 blood slaves adds good protection for a province... thus winning is worth my playtime.
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And yet, it's still not a problem isolated to Mictlan.
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You know... keeping that province and killing the attacking force is better in so many ways then your retreat and recapture strategy.
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Not really. Retreating allows you to trap your opponents.
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The micromanagement exists with or without the house rules...
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The micromanagment does not exist if you have your bloodhunters in a castle. You complained that your house rules prevented the use of castles. That's your own problem.
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did you not read the quotes from the other gamers?
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No, I didn't read the quotes, since they have no real purpose here.
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NO... you've been saying the micromanagement wasn't that bad.
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That's because it isn't compared to any of the other blood nations.
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These quotes from many other gamers CLEARLY indicate the micromanagement is painfully noticed with Mictlan.
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Actually, they indicate that you think that a popular belief is a correct belief.
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October 11th, 2005, 06:16 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Blood Simple?!
Somewhere amongst this argument I recall a post stating that blood sacrificiers for Mictlan are automatically replenished. Is that really true, and how does it work?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 11th, 2005, 06:22 PM
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General
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Re: Blood Simple?!
Quote:
Reverend Zombie said:
Somewhere amongst this argument I recall a post stating that blood sacrificiers for Mictlan are automatically replenished. Is that really true, and how does it work?
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Blood sacrificers automatically grab the same amount of slaves they sacrificed last turn at the end of every turn. Thus, they will start the turn with slaves in their inventory. The problem here is that they only sacrifice slaves that they have in their inventory when you submit your turn. If you removed the slaves, no sacrifice will occur.
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October 11th, 2005, 06:26 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Blood Simple?!
Quote:
Graeme Dice said:
Blood sacrificers automatically grab the same amount of slaves they sacrificed last turn at the end of every turn. Thus, they will start the turn with slaves in their inventory. The problem here is that they only sacrifice slaves that they have in their inventory when you submit your turn. If you removed the slaves, no sacrifice will occur.
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Good to know, thanks. The key would seem to be making sure you do not select your sacrificers when doing the CTRL-Z thing, yes?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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October 11th, 2005, 07:11 PM
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General
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Join Date: Nov 2000
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Re: Blood Simple?!
Quote:
Reverend Zombie said:
Good to know, thanks. The key would seem to be making sure you do not select your sacrificers when doing the CTRL-Z thing, yes?
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Correct. Set the hunters up in a ctrl group, and press 'Z' to have them dump their slaves in the lab.
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October 12th, 2005, 11:35 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Blood Simple?!
It also means you can't just use the global 'Pool blood slaves' behind F7.
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October 12th, 2005, 07:24 PM
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Corporal
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Join Date: Jun 2004
Location: England
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Re: Blood Simple?!
I can't actually be bothered to get to grips with all the stats that are being posted on optimal this or that etc etc.
I can give you my own personal experience. I play Mictlan about 80% of my games. I find the micromanagement more than most other nations. I state categorically now, that I do not consider this a detriment to Dominions the game. The nation of Mictlan has been set up with certain functional issues in hand which I accept to play them.
When I play other nations there is definately more lax attitude to developing dominion. With Mictlan your considerations are more than just building a temple and leaving it. You have to make a lot more decisions to gain dominion. Plus your managing blood income as well as all the other issues of gem income. This would also appear to be nothing to do with blood magic, its Mictlan specific due to its national handicap.
Spiro
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October 11th, 2005, 06:18 PM
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Lieutenant Colonel
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Join Date: Feb 2004
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Re: Blood Simple?!
Oh...and I demand that the vicious ad hominem attacks cease immediately!!! 
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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