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  #1  
Old November 28th, 2005, 05:36 PM

Ironhawk Ironhawk is offline
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Default Re: New Game: Fun Sites

Sweet sites, Endo. Lots of personality
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Old December 3rd, 2005, 10:00 AM
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Sandman Sandman is offline
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Default Re: New Game: Fun Sites

Some 'low-key' sites:

The Sword in the Stone: A sufficiently heroic unit may enter once and once only to claim a powerful magical sword. Generates an gem or two as well. If the sword is lost somehow, it will return to this site.

Vision's Path: All blinded or eyeless units are instantly healed the moment they enter the province. Magical eyes can be removed. Certain spells, like utterdark or blindness, won't work here. Sneaking in this province is a very bad idea.

The Tournament: Allows you to recruit a wide variety of archers, as well as dangerously precise ranger commanders.

Hall of Records: Allows you to view information about any pretender or hall of fame unit.

Freelancer's Guild: Cuts the cost of hiring mercenaries by 20%, and allows you to sell units for money.

Shop of Mysteries: Sells a selection of items, including some special ones only available at the shop.

Desert of Revelation: A mage entering here will lower the cost of researching enchantment and thaumaturgy by 20%. Or provide a 20% boost to research in these areas, depending on how you see it.
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Old December 3rd, 2005, 10:51 AM
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Endoperez Endoperez is offline
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Default Re: New Game: Fun Sites

Quote:
Sandman said:
Desert of Revelation: A mage entering here will lower the cost of researching enchantment and thaumaturgy by 20%. Or provide a 20% boost to research in these areas, depending on how you see it.
VERY different effects. First helps more if you have lots of researchers, second helps a lot if research takes lots of research point (i.e. you are researching high levels).

Maybe instead of a multiplier, mage entering the site would count as 15 research points, possibly towards certain school only... E.g. Fire 1 Acolyte entering the Desert would count as 15 research points.
Other than that, maybe the mage would counts as 10 + his own RP in research. E.g. a Sage would count for 10 + 8 RPs (Sages have 8 RP, don't they).
Or a third possibility, a mage would count as twice his RP for research. E.g. Fire 1 Acolyte (3 RP) would count for 6 RP, 8 RP Sage would count for 16.
It wouldn't be a big bonus, but it would be something. And if the researcher's RPs were multiplied, some Rainbows could be insane if they found it early...
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