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Old December 31st, 2005, 01:37 PM
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Default Re: Ermor?

Quote:
The Panther said:
Quote:
Cainehill said:
Er - you mean unless you don't have earth mages (mechanical men, etc) death mages (make enough undead to let your mages destroy his), water/earth (claymen), or a variety of other non-eating troops. Of course - national troops are pretty much out.
Sorry, I meant early game, like the first 10-30 moves or so. There are plenty of counters by move 50 or later, if you last that long. By move 80, pretty much any nation can beat Ermor.

But early on, you only have national troops available for the most part. And those don't work at all without supply.

Overall, death mages work the best, but you need research to make them useful. Ermor needs no research to fight an early war, which is a big problem fighting against them.

My son did show me in a game once that mass devils will utterly destroy just about any size undead army (easily a 30-1 ratio or so). Thirty devils led by a Demonbred killed a 250 undead army with barely a scratch. He might have lost one devil.
most undead take extra damage from fire, and devils are faster and stronger than your average longdead, spectre, or vestal.
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Old December 31st, 2005, 02:12 PM
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Default Re: Ermor?

I don't think undead actually take more damage from fire. Mummies do, but the ones that come in huge numbers (longdead, spectral whatever) don't.

However, there are lots of Fire (and Astral) spells that deal extra damage against undead, e.g. Holy Pyre. Incidentally, Holy Pyre doesn't harm Devils...

Devils rule over undead because they have so good stats that, even with superior numbers -> more hits against the devils, the undead can hardly even harm them. I imagine Fiends of Darkness would work just as well, or at least come very close.
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