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  #1  
Old January 1st, 2006, 11:01 AM
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Default Re: Fire-9 bless needs rebalancing !

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shovah said:
dont think f9 is overpowered? just wait for my f9+high air blessed flagelants with the sword of augmler to come for you . cheap, expenable, survivable out of combat and deadly in combat
What can they do against Abysian infantry? Or against Blade Wind, which goes (IIRC) through Air Shield? Or Magma Eruption? Or Falling Frost? Or Devils (with which Witch Hunters could easily deal with, though)? Or W9-blessed Vanir? Besides, they aren't resistant to any element, or poison, or magic... They'll die in dozens against any enemy by the time you have researched Construction 8.

And, if you want to take Artifacts into account... Forbidden Light blinds all of them, as does Ark, Barrier and a decent armor makes almost any unit quite resistant to all their attacks, The Aegis, fire immunity from other source(s) and good protection would kill them even without attacking, and if I had the Flying Ship, your forces would never catch mine.


Granted, Fire 9 is very powerful for Marignon. That happens to be very thematic! Sacred, heretic-burning flames of faith should be powerful. And they work for Knights of the Chalice as well as they work for Flagellants. I'm just saying that some other nations can benefit more from different blessing, and that I'd like to see different blessings become a viable alternative more often that they currently are.

Powerful isn't overpowered unless all other options aren't worth considering, and Fire 9 is quite close to being overpowered for many nations. I'd rather see 8, or even more, powerful, different, multifaceted blessings than 8 decent, balanced, boring ones.
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Old January 1st, 2006, 11:05 AM

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Default Re: Fire-9 bless needs rebalancing !

actually the air shield+the sword of augmler makes them rather survivable and they are so cheap that even if they dont work on something its no big loss (get chalice knights out)
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Old January 1st, 2006, 11:31 AM
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Default Re: Fire-9 bless needs rebalancing !

yah f9 is great for flags or jaguar warriors. I would say it is overall the best bless, but a lot of it is that many of the other blesses are underpowered...
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Old January 1st, 2006, 12:20 PM
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Default Re: Fire-9 bless needs rebalancing !

Quote:
shovah said:
actually the air shield+the sword of augmler makes them rather survivable and they are so cheap that even if they dont work on something its no big loss (get chalice knights out)
If I paid for Fire 9 AND Air 6 (as an example) AND researched Constr. 8 AND forged S5 item for 80 pearls (or even for 60, if I had a Dwarven Hammer somehow)... I would expect it to work. But that's only one army. And if I used similar resources to something else, I could oppose your forces in multiple different ways.
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Old January 1st, 2006, 12:45 PM
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Default Re: Fire-9 bless needs rebalancing !

well, I think Shovah is referring to the currently running "Artifact Game"; not as a general point of strategy.

However, fire flags or fire jags are a very cheap way to dominate early. I like having junk national troops that can take down a full-fledged SC
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Old January 1st, 2006, 03:59 PM

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Default Re: Fire-9 bless needs rebalancing !

im not refering to the artifact game as i do not believe pythium can get flagelants, im refering to a game im having vrs ashen empire and carrion woods on the urgia map (only sp of course) and ive found that taking 4 commanders with clams and someone to cast will of the fates is generally more cost effective
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Old January 1st, 2006, 04:09 PM
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Default Re: Fire-9 bless needs rebalancing !

ah i see - yah I wasn't thinking.

its true that will of the fates is one of the best battlefield buff spells, though often I cast the smaller area effect version as it is much simpler to do.

The sword of augelmeir is rather pricey.
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Old January 1st, 2006, 05:25 PM

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Default Re: Fire-9 bless needs rebalancing !

will of the fates+warriors of mist+f9 bless=uber troops of army crunching doom
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