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Old January 13th, 2006, 01:03 PM
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Endoperez Endoperez is offline
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Default Re: Caelum strategies

Atlantis has W3 ?2 mages. And that is different from W3 ??. Atlantis WILL HAVE W3 mages with 2 on ANY and ALL other elements, given enough time. And that is enough to get them Earth, Water (x2), Nature (x2), Astral (+1) and Death (+2) boosters. Also, in combination with Water Atlantis gets lows of special spells, like Melting Bones (W3N2), Frozing Mist (W2A1) and Rust Mist (Earth and Water), Sailor's Death (W3 AoE death-effect!) etc. If Atlantis ever gets a booster for any element besides Earth, they automatically can do one of the two Staves of Elemental Mastery, which allows for the other one AND all the other elemental boosters as well!

It's a pity Water magic sucks underwater. I'd really like to use Water to thrash and crush and drown everyone. Especially underwater. But the few Water spells usable underwater aren't really worth much, especially against undead.

And shovah, Falling Frost is just one example. It just happens to easily work with Caelum, as well, and Caelumians are immune to it. Now, Ice Strike is useful versus a much bigger range of units.
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Old January 13th, 2006, 02:26 PM

shovah shovah is offline
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Default Re: Caelum strategies

you can boost magic power in combat right? and yes it works well with caelum but those mages can be put to better use (just realised that the cb mod kind of killed false horrors so stick with quickness + phantasmal/ ghost wolves if you have a staff of storms + storm power)
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