|
|
|
|
 |

January 16th, 2006, 12:54 AM
|
|
Private
|
|
Join Date: Jan 2006
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOD: \"Pagan Slav\" nation
That's quite interesting. I see this is bascially for 'The earliest era' - what about developing something for the later era? I'd love to see something resembling the armies of the Polish Lithuanian Commonwealth: a non-barbarian cavalry based nation - with hussars (which should be the best cavalry in the game, causing fear with their 'wings'), overpriced pospolite ruszenie and obsolete infantry 
|

January 30th, 2006, 01:07 PM
|
 |
Second Lieutenant
|
|
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
|
|
Re: MOD: \"Pagan Slav\" nation
Fear for hussars may be a little overpowered. I wouldn't go so far, but perhaps it could be balanced.
How about Animal Awe instead ? I don't exactly know how it works, but I suspect it's a kind of awe limited to animals. If you ever wondered why I suggested 'animal' flag for Dominions3 cavalry, wonder no more.
As for later eras... It could make sense to have witches gradually replaced with more 'conventional' priests. But yes, hordes of men at arms sounds interesting. The problem may be that cheap and useless infantry is nothing special among Dominions nations. Why would anyone use it ?
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
|

January 30th, 2006, 01:42 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: MOD: \"Pagan Slav\" nation
Useless infantry would be rather useless, wouldn't it? And if you wanted it to be used, you'd have to make it useful.
Fast (map move 3) infantry with Forest and Mountain Survival, wearing light armor but well trained (Att and Def somewhere 11-14), high-damage weapon AND shield... I could try out a few things with that. It breaks the HI =1, LI & HC =2, LC = 3 rule (H-high, L-low, I-infantry, C-cavalry), though...
They wouldn't even be expensive resources, as those are based purely on equipment.
|

January 30th, 2006, 01:56 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: MOD: \"Pagan Slav\" nation
If you get the funds, its not too late. I just reloaded this game after almost a year of it collecting dust and am having a blast all over again.
|

March 23rd, 2006, 07:44 AM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: MOD: \"Pagan Slav\" nation
Hmmm, this sounds quite intresting, B0rsuk. At one point I myself toyed a bit with the idea of a slavic nation with heavy polish flavoring (winged hussars are irresistible  )
This also reminded me of my finnic/kalevala based nation idea I have been toying with lately (again). In fact I can see some similarities, namely Perun, the wise men/women and evil water spirits. I've even drafted up variants for all three ages but I'm kinda at loss because my knowledge about finnish mythology isn't so strong in the end.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|

March 31st, 2006, 03:03 PM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Re: MOD: \"Pagan Slav\" nation
Ask Jurri. He seems to have a good knowledge of Finnish myths, at least to this American's ear.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|