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Old January 23rd, 2006, 11:47 AM
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Endoperez Endoperez is offline
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Default Re: Unit Size

Units with Guard Commander orders follow that commander around. Usually I only give commander few bodyguards, and have the main force attack on its own.

Bigger squads of units rout less, and that's quite important when playing Ulm. If you want precise striking forces, use small squads of Black Knights, possibly lead by a Black Knight commander. They are much more useful as combatants as the regular Ulmish commanders, but the non-mounted ones have pretty good survivability as well - but both are very vulnerable against magic, so remember that before trying multiplayer!
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Old January 23rd, 2006, 12:32 PM
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Default Re: Unit Size

So if I have 50 Infantry, would the most effective setup be 40/10, 10 being the bodyguard?

I have been reading through the various threads and it seems like Ulm sucks in MP. I have been having a great time with them, as the fit my playstyle perfectly. Typically if given the choice, I'll go for the sword instead of the wand.

I have only lost one so far due to a spell though, and only a few total due to combat (mostly due to poor setup).

Thats the one thing I haven't figured otu though, is how to use combat magic effectivley. Blade wind is easy as it spams, but most of the combat spells seem to only target a single person. How does that work since you can't pick targets? Seems like a waste to script a high fatigue single target spell and have it strike a milita.
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