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February 10th, 2006, 05:26 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: New Mod: Halls of the Underkings
Quote:
shovah said:
and no i havnt been able to get the mods working, maybe some-one could attach them to a post instead of you and i could try (ive kind of given up)
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Try this. This is rar instead of zip. Maybe it will work for you. Dont forget to decompress in Dominions2/mods folder with folder structure intact.
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February 10th, 2006, 06:23 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: New Mod: Halls of the Underkings
daynarr i love you! halls of the underkings is now officially up and running
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February 10th, 2006, 06:57 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
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Re: New Mod: Halls of the Underkings
Glad to be of assistance. 
Still have no idea why you had problems in the first place, though. 
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February 10th, 2006, 07:05 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: New Mod: Halls of the Underkings
yea, same here. and would just like to congradulate zepath on a great mod, it seems like what ulm wants to be when it grows up (and i love me fire bola, boots of strength and gurdle of might under kings with massed hurlers and ballistaes) and i cant seem to find anything explotable unlike alot of other mods ive tried (which spoils it imo)
edit: one comment would be berserk +10 on woad raiders seems a little high, while its fun and makes them easy to kill it slaughters jotuns (even neifel jotuns, which ive just tested)
ps: daynarr, do you want to attach the other mods in their respective threads to one of your posts?
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March 5th, 2006, 06:00 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: New Mod: Halls of the Underkings
Impressive mod. I like it a lot (didn't have time to play much).
Dom2 mods will be almost compatible with dom3. You will probably need to change some stuff to make them work, but basically it will be the same.
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March 6th, 2006, 03:26 PM
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Colonel
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Join Date: Aug 2005
Posts: 1,606
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Re: New Mod: Halls of the Underkings
maybe stuff like changiong unit numbers ect? and i agree its a good mod (and any guys that survive their first hit and get that +10 berserk... priceless)
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March 6th, 2006, 06:48 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
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Re: New Mod: Halls of the Underkings
I especially like the paladins... with an E9 blessing from the Stone King, a half-dozen of them make great indie-chompers (27 prot with Legion of Steel). I even tried a game against Ermor (the AI picked Ashen Empire, of course) and 18 or so could hold their own against a couple hundred undead. If I had not picked Drain3 I might have been able to get some relief and regen casters, but of course I eventually got swamped. They might be a little underpriced
I appreciate all the effort that must have gone into this; I like having lots of options for troops.
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