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Old February 13th, 2006, 04:50 AM
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Endoperez Endoperez is offline
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Default Re: SC\'s vs Thugs

Artifact WOULD help - but it could also be used elsewhere for even greater effects.

Remember, the truly great SC builds aren't about achieving the most power, but being very effective for their cost. Gift-of-Reasoning, Empowering and giving artifacts to a single Abomination makes him very powerful, but you could have dozen very powerful thugs, or 5-6 SCs, with the same price.

EVERY thing can die. Because of that, NOTHING is good enough to use all those resources on. Except in SP, and just for fun...

I remember someone playing Ulm, and the stories of the heroic Cave Drake leading his assault squad on a flying carpet. I'd like to do something as cool as that!
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Old February 13th, 2006, 09:02 AM
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Default Re: SC\'s vs Thugs

Quote:
Endoperez said:
Artifact WOULD help - but it could also be used elsewhere for even greater effects.
What abominations lack in SC potential, they make up for in survivability. Consequently, they tend to make better, more cost-effective* platforms for, say, the Soulstone of the Wolves. And I still think they're a decent choice for Kurgi's Gift, what with having no spell levels to lose, and being ultimately expendable.


*25+20(GoR)}+5(Amulet of Antimagic) gems vs a Tartarian's 10-30+equipment+means of healing afflictions). Bearing in mind the Achilles' Heel that is undeath, to say nothing of superior HP and built in lifedrain/regenration combo, I find abominations well worth the slightly higher base cost.
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