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March 3rd, 2006, 08:29 AM
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Second Lieutenant
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Re: Temple Marsh/Empoisoners question
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March 3rd, 2006, 10:45 AM
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National Security Advisor
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Re: Temple Marsh/Empoisoners question
Choosing enemies and setting up the game can also help.
Choose the number of enemy nations according to the numbers of provinces on the map you choose. If you want to have lots of time (and provinces) before you meet an enemy, have one nation per every 25-30 provinces of the map. So for a 100-province map, you would play against 2 or 3 enemy players, with yourself as the third or the fourth.
Higher independent settings slow down everyone, but usually they slow the AIs down more than you. Set independent strength up to 6 when you are setting the game up. In the same screen, choose the Rich world, and up the amount of magic sites. This way you can experience with more things at once. Normal research is fine; magic is so powerful that in MP, research is often set to Hard or even Very Hard. If you want to try Luck, set Random events to Common (still the same screen).
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March 3rd, 2006, 11:40 AM
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Private
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Re: Temple Marsh/Empoisoners question
Thanks guys for the prompt and useful help.
Amap mentioned in the thread I was pointed to is Cradle of Dominion. Hmmmm....I don't see it in my choice of maps. Is it a map I am supposed to download from somewhere?
I appreciate all the suggestions.
Thank you
__________________
How786
"Anyone who is not shocked by quantum theory has not understood it."
"There is nothing at all in either chemistry or physics that even remotely explains human consciousness."
Niels Bohr, Nobel Prize winner, Physics, 1922
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March 3rd, 2006, 11:46 AM
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Sergeant
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Re: Temple Marsh/Empoisoners question
For a first game, you should't select Atlantis, R'lyeh or Ermor as enemies. 
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March 3rd, 2006, 12:50 PM
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Second Lieutenant
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Re: Temple Marsh/Empoisoners question
Hehe the thread I pointed you to was your thread =)
Here is the maps section on the Illwinter site. http://www.illwinter.com/dom2/maps.html. Download the maps and extract them to you dominions/map directory.
As Endo said, map setting can make a huge impact on the game. Once you are comfortable, I would play at normal richness, and hard (or higher) research. These settings can make an impact on how you design your pretender.
Once you are comfortable with the basic mechanics, I would go into the MP/AAR section, and duplicate some of the settings from those MP games. Anyone but The Winnowing (Thread title is The Winnowing) and Manifesty Destiny (Thread title New Noob Game). Reason being they were intended for MP noobs, and thus had more relaxed setttings.
Endo made a great suggestion. If you pack a ton of AI on a small map, you will be in a world of trouble. But once I had a handle on the game, try enabling one less or equal to the recommended AI's. I find this to be a relaxing setting, while still having a good variety to play with.
GL
OG
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March 3rd, 2006, 12:55 PM
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Second Lieutenant
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Re: Temple Marsh/Empoisoners question
Actually go a step further, don't pick any nations that have access to death mages. Death mages tend to summon load and loads of undead/eth troops. If your only dealing with a pool of 6-7 nations, why include them?
Also I'm sure this has been mentioned, but don't pick races that have "Death" themes to fight against.
Ulm (Black forest)
Pangea (Carrion Woods)
Ermor (Cuz they are Ermor)
I think I am forgetting one.
As Olive said, including the Water races can be frustrating because its very hard to defend entire coastlines, and even harder to hit them back as certian nations.
GL
OG
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March 3rd, 2006, 03:51 PM
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Lieutenant General
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Re: Temple Marsh/Empoisoners question
Also, you probably want to leave Caelum out, since they can attack provinces you think are safe.
__________________
Wormwood and wine, and the bitter taste of ashes.
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March 3rd, 2006, 04:29 PM
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Private
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Re: Temple Marsh/Empoisoners question
Thanks guys for all this excellent help!
__________________
How786
"Anyone who is not shocked by quantum theory has not understood it."
"There is nothing at all in either chemistry or physics that even remotely explains human consciousness."
Niels Bohr, Nobel Prize winner, Physics, 1922
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March 3rd, 2006, 06:52 PM
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Colonel
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Re: Temple Marsh/Empoisoners question
personally i dont find ulm black forest that hard to fight, id suggest fighting vrs ulm at start
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March 5th, 2006, 05:10 AM
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First Lieutenant
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Re: Temple Marsh/Empoisoners question
Black Forest requires a different pattern of thoughts in order to be effective. Standard Ulm is very good for newbies, but in the hands of an experienced analyzed gamer it can be very difficult to handle.
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