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Old March 3rd, 2006, 12:50 PM
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Default Re: Temple Marsh/Empoisoners question

Hehe the thread I pointed you to was your thread =)

Here is the maps section on the Illwinter site. http://www.illwinter.com/dom2/maps.html. Download the maps and extract them to you dominions/map directory.

As Endo said, map setting can make a huge impact on the game. Once you are comfortable, I would play at normal richness, and hard (or higher) research. These settings can make an impact on how you design your pretender.

Once you are comfortable with the basic mechanics, I would go into the MP/AAR section, and duplicate some of the settings from those MP games. Anyone but The Winnowing (Thread title is The Winnowing) and Manifesty Destiny (Thread title New Noob Game). Reason being they were intended for MP noobs, and thus had more relaxed setttings.

Endo made a great suggestion. If you pack a ton of AI on a small map, you will be in a world of trouble. But once I had a handle on the game, try enabling one less or equal to the recommended AI's. I find this to be a relaxing setting, while still having a good variety to play with.

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Old March 3rd, 2006, 12:55 PM
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Default Re: Temple Marsh/Empoisoners question

Actually go a step further, don't pick any nations that have access to death mages. Death mages tend to summon load and loads of undead/eth troops. If your only dealing with a pool of 6-7 nations, why include them?

Also I'm sure this has been mentioned, but don't pick races that have "Death" themes to fight against.

Ulm (Black forest)
Pangea (Carrion Woods)
Ermor (Cuz they are Ermor)

I think I am forgetting one.

As Olive said, including the Water races can be frustrating because its very hard to defend entire coastlines, and even harder to hit them back as certian nations.

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Old March 3rd, 2006, 03:51 PM
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Default Re: Temple Marsh/Empoisoners question


Also, you probably want to leave Caelum out, since they can attack provinces you think are safe.
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Old March 5th, 2006, 08:15 PM

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Default Re: Temple Marsh/Empoisoners question

Thanks for all the clarification. I misread the manual. I did not realize that they remain as permanent troops.
BTW, are they still summoned even if the ritual mage enters battle on that turn?
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Old March 5th, 2006, 09:19 PM
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Default Re: Temple Marsh/Empoisoners question

Quote:
how786 said:
BTW, are they still summoned even if the ritual mage enters battle on that turn?
Yes, rituals happen before troop movement. Be sure to consult the stickied FAQ at the top, it has a lot of good info. Turns are executed in phases (ritual spells, assassinations, preaching, and so forth) and knowing the phase order is useful when planning coordinated actions.
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